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Fixed an issue where a block had to be clicked for WorldEdit to receive event information
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parent
330523bac4
commit
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@ -43,6 +43,8 @@ import org.spongepowered.api.item.inventory.ItemStack;
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import org.spongepowered.api.plugin.Plugin;
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import org.spongepowered.api.plugin.PluginContainer;
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import org.spongepowered.api.scheduler.Task;
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import org.spongepowered.api.text.Text;
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import org.spongepowered.api.text.channel.MessageChannel;
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import org.spongepowered.api.world.Location;
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import org.spongepowered.api.world.World;
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@ -136,6 +138,8 @@ public class SpongeWorldEdit {
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WorldEdit.getInstance().getEventBus().post(new PlatformReadyEvent());
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}
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private boolean ignoreLeftClickAir = false;
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@Listener
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public void onPlayerInteract(InteractBlockEvent event) {
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if (platform == null) {
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@ -156,15 +160,14 @@ public class SpongeWorldEdit {
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BlockSnapshot targetBlock = event.getTargetBlock();
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Optional<Location<World>> optLoc = targetBlock.getLocation();
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if (!optLoc.isPresent()) {
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return;
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}
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Location<World> loc = optLoc.get();
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BlockType interactedType = targetBlock.getState().getType();
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if (event instanceof InteractBlockEvent.Primary) {
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if (interactedType != BlockTypes.AIR) {
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if (!optLoc.isPresent()) {
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return;
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}
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Location<World> loc = optLoc.get();
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WorldVector pos = new WorldVector(LocalWorldAdapter.adapt(world), loc.getX(), loc.getY(), loc.getZ());
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if (we.handleBlockLeftClick(player, pos)) {
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@ -174,9 +177,31 @@ public class SpongeWorldEdit {
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if (we.handleArmSwing(player)) {
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event.setCancelled(true);
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}
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if (!ignoreLeftClickAir) {
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Task.builder().delayTicks(2).execute(() -> {
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ignoreLeftClickAir = false;
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}).submit(this);
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ignoreLeftClickAir = true;
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}
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} else {
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if (ignoreLeftClickAir) {
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return;
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}
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if (we.handleArmSwing(player)) {
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event.setCancelled(true);
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}
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}
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} else if (event instanceof InteractBlockEvent.Secondary) {
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if (interactedType != BlockTypes.AIR) {
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if (!optLoc.isPresent()) {
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return;
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}
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Location<World> loc = optLoc.get();
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WorldVector pos = new WorldVector(LocalWorldAdapter.adapt(world), loc.getX(), loc.getY(), loc.getZ());
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if (we.handleBlockRightClick(player, pos)) {
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