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https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-22 17:27:38 +00:00
Added a way to get the spawn position of a world
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c935e381b7
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@ -435,6 +435,11 @@ public class BukkitWorld extends AbstractWorld {
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}
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}
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@Override
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public BlockVector3 getSpawnPosition() {
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return BukkitAdapter.asBlockVector(getWorld().getSpawnLocation());
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}
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@Override
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public void simulateBlockMine(BlockVector3 pt) {
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getWorld().getBlockAt(pt.getBlockX(), pt.getBlockY(), pt.getBlockZ()).breakNaturally();
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@ -125,6 +125,11 @@ public class NullWorld extends AbstractWorld {
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public void setWeather(WeatherType weatherType, long duration) {
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}
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@Override
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public BlockVector3 getSpawnPosition() {
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return BlockVector3.ZERO;
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}
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@Override
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public BlockState getBlock(BlockVector3 position) {
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return BlockTypes.AIR.getDefaultState();
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@ -246,6 +246,13 @@ public interface World extends Extent {
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*/
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void setWeather(WeatherType weatherType, long duration);
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/**
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* Gets the spawn position of this world.
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*
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* @return The spawn position
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*/
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BlockVector3 getSpawnPosition();
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@Override
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boolean equals(Object other);
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@ -54,8 +54,8 @@ final class ForgeAdapter {
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return Vector3.at(vector.x, vector.y, vector.z);
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}
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public static Vector3 adapt(BlockPos pos) {
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return Vector3.at(pos.getX(), pos.getY(), pos.getZ());
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public static BlockVector3 adapt(BlockPos pos) {
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return BlockVector3.at(pos.getX(), pos.getY(), pos.getZ());
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}
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public static Vec3d toVec3(BlockVector3 vector) {
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@ -469,6 +469,11 @@ public class ForgeWorld extends AbstractWorld {
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}
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}
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@Override
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public BlockVector3 getSpawnPosition() {
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return ForgeAdapter.adapt(getWorld().getSpawnPoint());
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}
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@Override
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public BlockState getBlock(BlockVector3 position) {
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World world = getWorld();
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@ -321,6 +321,11 @@ public abstract class SpongeWorld extends AbstractWorld {
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getWorld().setWeather(Sponge.getRegistry().getType(Weather.class, weatherType.getId()).get(), duration);
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}
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@Override
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public BlockVector3 getSpawnPosition() {
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return SpongeAdapter.asBlockVector(getWorld().getSpawnLocation());
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}
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/**
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* Thrown when the reference to the world is lost.
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*/
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