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Fix 1.14.4 compile
# Conflicts: # worldedit-bukkit/src/main/java/com/boydti/fawe/bukkit/beta/BukkitQueue.java
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@ -7,7 +7,7 @@ import com.boydti.fawe.beta.implementation.SimpleCharQueueExtent;
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import com.boydti.fawe.beta.implementation.WorldChunkCache;
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import com.boydti.fawe.bukkit.v1_14.adapter.BlockMaterial_1_14;
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import com.boydti.fawe.config.Settings;
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import com.boydti.fawe.jnbt.anvil.BitArray4096;
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import com.boydti.fawe.object.collection.BitArray4096;
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import com.boydti.fawe.util.MathMan;
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import com.boydti.fawe.util.TaskManager;
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import com.sk89q.worldedit.bukkit.BukkitWorld;
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@ -19,19 +19,15 @@ import net.jpountz.util.UnsafeUtils;
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import net.minecraft.server.v1_14_R1.Block;
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import net.minecraft.server.v1_14_R1.Chunk;
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import net.minecraft.server.v1_14_R1.ChunkCoordIntPair;
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import net.minecraft.server.v1_14_R1.ChunkProviderServer;
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import net.minecraft.server.v1_14_R1.ChunkSection;
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import net.minecraft.server.v1_14_R1.ChunkStatus;
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import net.minecraft.server.v1_14_R1.DataBits;
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import net.minecraft.server.v1_14_R1.DataPalette;
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import net.minecraft.server.v1_14_R1.DataPaletteBlock;
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import net.minecraft.server.v1_14_R1.DataPaletteLinear;
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import net.minecraft.server.v1_14_R1.GameProfileSerializer;
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import net.minecraft.server.v1_14_R1.IBlockData;
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import net.minecraft.server.v1_14_R1.IChunkAccess;
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import net.minecraft.server.v1_14_R1.PlayerChunk;
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import net.minecraft.server.v1_14_R1.PlayerChunkMap;
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import net.minecraft.server.v1_14_R1.ProtoChunkExtension;
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import net.minecraft.server.v1_14_R1.WorldServer;
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.v1_14_R1.CraftChunk;
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@ -53,6 +49,16 @@ public class BukkitQueue extends SimpleCharQueueExtent {
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private org.bukkit.World bukkitWorld;
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private WorldServer nmsWorld;
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@Override
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public void enableQueue() {
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}
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@Override
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public void disableQueue() {
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}
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@Override
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public synchronized void init(WorldChunkCache cache) {
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World world = cache.getWorld();
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@ -235,10 +241,10 @@ public class BukkitQueue extends SimpleCharQueueExtent {
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}
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@Override
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public boolean sendChunk(final int X, final int Z, final int mask) {
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public void sendChunk(final int X, final int Z, final int mask) {
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PlayerChunk playerChunk = getPlayerChunk(X, Z);
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if (playerChunk == null) {
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return false;
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return;
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}
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// ChunkSection[] sections = nmsChunk.getSections();
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// for (int layer = 0; layer < 16; layer++) {
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@ -269,9 +275,9 @@ public class BukkitQueue extends SimpleCharQueueExtent {
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return null;
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}
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});
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return true;
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return;
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}
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return false;
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return;
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}
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/*
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