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Code quality improvements.
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661484f858
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@ -42,7 +42,7 @@ public abstract class LocalPlayer {
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/**
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* Construct the object.
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*
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* @param server
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* @param server A reference to the server this player is on
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*/
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protected LocalPlayer(ServerInterface server) {
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this.server = server;
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@ -104,7 +104,7 @@ public abstract class LocalPlayer {
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/**
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* Set the player on the ground.
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*
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* @param searchPos
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* @param searchPos The location to start searching from
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*/
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public void setOnGround(WorldVector searchPos) {
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LocalWorld world = searchPos.getWorld();
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@ -232,7 +232,7 @@ public abstract class LocalPlayer {
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/**
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* Ascend to the ceiling above.
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*
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* @param clearance
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* @param clearance How many blocks to leave above the player's head
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* @return whether the player was moved
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*/
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public boolean ascendToCeiling(int clearance) {
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@ -321,8 +321,8 @@ public abstract class LocalPlayer {
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* Get the point of the block being looked at. May return null.
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* Will return the farthest away air block if useLastBlock is true and no other block is found.
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*
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* @param range
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* @param useLastBlock
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* @param range How far to checks for blocks
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* @param useLastBlock Try to return the last valid air block found.
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* @return point
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*/
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public WorldVector getBlockTrace(int range, boolean useLastBlock) {
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@ -338,7 +338,7 @@ public abstract class LocalPlayer {
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range
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* @param range How far to checks for blocks
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* @return point
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*/
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public WorldVector getBlockTrace(int range) {
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@ -348,7 +348,7 @@ public abstract class LocalPlayer {
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range
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* @param range How far to checks for blocks
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* @return point
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*/
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public WorldVector getSolidBlockTrace(int range) {
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@ -359,7 +359,7 @@ public abstract class LocalPlayer {
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/**
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* Get the player's cardinal direction (N, W, NW, etc.). May return null.
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*
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* @return
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* @return the direction
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*/
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public PlayerDirection getCardinalDirection() {
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return getCardinalDirection(0);
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@ -369,7 +369,7 @@ public abstract class LocalPlayer {
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* Get the player's cardinal direction (N, W, NW, etc.) with an offset. May return null.
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* @param yawOffset offset that is added to the player's yaw before determining the cardinal direction
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*
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* @return
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* @return the direction
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*/
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public PlayerDirection getCardinalDirection(int yawOffset) {
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if (getPitch() > 67.5) {
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@ -390,8 +390,8 @@ public abstract class LocalPlayer {
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/**
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* Returns direction according to rotation. May return null.
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*
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* @param rot
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* @return
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* @param rot yaw
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* @return the direction
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*/
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private static PlayerDirection getDirection(double rot) {
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if (0 <= rot && rot < 22.5) {
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@ -420,7 +420,7 @@ public abstract class LocalPlayer {
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/**
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* Get the ID of the item that the player is holding.
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*
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* @return
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* @return the item id of the item the player is holding
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*/
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public abstract int getItemInHand();
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@ -472,15 +472,15 @@ public abstract class LocalPlayer {
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/**
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* Gives the player an item.
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*
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* @param type
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* @param amt
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* @param type The item id of the item to be given to the player
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* @param amount How many items in the stack
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*/
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public abstract void giveItem(int type, int amt);
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public abstract void giveItem(int type, int amount);
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/**
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* Pass through the wall that you are looking at.
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*
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* @param range
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* @param range How far to checks for blocks
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* @return whether the player was pass through
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*/
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public boolean passThroughForwardWall(int range) {
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@ -529,44 +529,44 @@ public abstract class LocalPlayer {
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/**
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* Print a message.
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*
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* @param msg
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* @param msg The message text
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*/
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public abstract void printRaw(String msg);
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/**
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* Print a WorldEdit message.
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*
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* @param msg
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* @param msg The message text
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*/
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public abstract void printDebug(String msg);
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/**
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* Print a WorldEdit message.
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*
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* @param msg
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* @param msg The message text
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*/
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public abstract void print(String msg);
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/**
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* Print a WorldEdit error.
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*
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* @param msg
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* @param msg The error message text
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*/
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public abstract void printError(String msg);
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/**
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* Move the player.
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*
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* @param pos
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* @param pitch
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* @param yaw
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* @param pos Where to move them
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* @param pitch The pitch (up/down) of the player's view
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* @param yaw The yaw (left/right) of the player's view
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*/
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public abstract void setPosition(Vector pos, float pitch, float yaw);
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/**
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* Move the player.
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*
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* @param pos
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* @param pos Where to move them
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*/
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public void setPosition(Vector pos) {
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setPosition(pos, (float) getPitch(), (float) getYaw());
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@ -575,22 +575,22 @@ public abstract class LocalPlayer {
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/**
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* Get a player's list of groups.
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*
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* @return
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* @return an array containing a group name per entry
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*/
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public abstract String[] getGroups();
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/**
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* Get this player's block bag.
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*
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* @return
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* @return the player's block bag
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*/
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public abstract BlockBag getInventoryBlockBag();
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/**
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* Checks if a player has permission.
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*
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* @param perm
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* @return
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* @param perm The permission to check
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* @return true if the player has that permission
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*/
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public abstract boolean hasPermission(String perm);
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@ -598,7 +598,7 @@ public abstract class LocalPlayer {
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* Open a file open dialog.
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*
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* @param extensions null to allow all
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* @return
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* @return the selected file or null if something went wrong
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*/
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public File openFileOpenDialog(String[] extensions) {
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printError("File dialogs are not supported in your environment.");
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@ -609,7 +609,7 @@ public abstract class LocalPlayer {
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* Open a file save dialog.
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*
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* @param extensions null to allow all
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* @return
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* @return the selected file or null if something went wrong
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*/
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public File openFileSaveDialog(String[] extensions) {
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printError("File dialogs are not supported in your environment.");
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@ -641,12 +641,6 @@ public abstract class LocalPlayer {
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public void dispatchCUIHandshake() {
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}
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/**
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* Returns true if equal.
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*
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* @param other
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* @return whether the other object is equivalent
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*/
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@Override
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public boolean equals(Object other) {
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if (!(other instanceof LocalPlayer)) {
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@ -656,11 +650,6 @@ public abstract class LocalPlayer {
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return other2.getName().equals(getName());
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}
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/**
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* Gets the hash code.
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*
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* @return hash code
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*/
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@Override
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public int hashCode() {
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return getName().hashCode();
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