Code quality improvements.

This commit is contained in:
TomyLobo 2013-10-24 20:36:44 +02:00
parent 661484f858
commit a1fa32153c

View File

@ -42,7 +42,7 @@ public abstract class LocalPlayer {
/** /**
* Construct the object. * Construct the object.
* *
* @param server * @param server A reference to the server this player is on
*/ */
protected LocalPlayer(ServerInterface server) { protected LocalPlayer(ServerInterface server) {
this.server = server; this.server = server;
@ -104,7 +104,7 @@ public abstract class LocalPlayer {
/** /**
* Set the player on the ground. * Set the player on the ground.
* *
* @param searchPos * @param searchPos The location to start searching from
*/ */
public void setOnGround(WorldVector searchPos) { public void setOnGround(WorldVector searchPos) {
LocalWorld world = searchPos.getWorld(); LocalWorld world = searchPos.getWorld();
@ -232,7 +232,7 @@ public abstract class LocalPlayer {
/** /**
* Ascend to the ceiling above. * Ascend to the ceiling above.
* *
* @param clearance * @param clearance How many blocks to leave above the player's head
* @return whether the player was moved * @return whether the player was moved
*/ */
public boolean ascendToCeiling(int clearance) { public boolean ascendToCeiling(int clearance) {
@ -321,8 +321,8 @@ public abstract class LocalPlayer {
* Get the point of the block being looked at. May return null. * Get the point of the block being looked at. May return null.
* Will return the farthest away air block if useLastBlock is true and no other block is found. * Will return the farthest away air block if useLastBlock is true and no other block is found.
* *
* @param range * @param range How far to checks for blocks
* @param useLastBlock * @param useLastBlock Try to return the last valid air block found.
* @return point * @return point
*/ */
public WorldVector getBlockTrace(int range, boolean useLastBlock) { public WorldVector getBlockTrace(int range, boolean useLastBlock) {
@ -338,7 +338,7 @@ public abstract class LocalPlayer {
/** /**
* Get the point of the block being looked at. May return null. * Get the point of the block being looked at. May return null.
* *
* @param range * @param range How far to checks for blocks
* @return point * @return point
*/ */
public WorldVector getBlockTrace(int range) { public WorldVector getBlockTrace(int range) {
@ -348,7 +348,7 @@ public abstract class LocalPlayer {
/** /**
* Get the point of the block being looked at. May return null. * Get the point of the block being looked at. May return null.
* *
* @param range * @param range How far to checks for blocks
* @return point * @return point
*/ */
public WorldVector getSolidBlockTrace(int range) { public WorldVector getSolidBlockTrace(int range) {
@ -359,7 +359,7 @@ public abstract class LocalPlayer {
/** /**
* Get the player's cardinal direction (N, W, NW, etc.). May return null. * Get the player's cardinal direction (N, W, NW, etc.). May return null.
* *
* @return * @return the direction
*/ */
public PlayerDirection getCardinalDirection() { public PlayerDirection getCardinalDirection() {
return getCardinalDirection(0); return getCardinalDirection(0);
@ -369,7 +369,7 @@ public abstract class LocalPlayer {
* Get the player's cardinal direction (N, W, NW, etc.) with an offset. May return null. * Get the player's cardinal direction (N, W, NW, etc.) with an offset. May return null.
* @param yawOffset offset that is added to the player's yaw before determining the cardinal direction * @param yawOffset offset that is added to the player's yaw before determining the cardinal direction
* *
* @return * @return the direction
*/ */
public PlayerDirection getCardinalDirection(int yawOffset) { public PlayerDirection getCardinalDirection(int yawOffset) {
if (getPitch() > 67.5) { if (getPitch() > 67.5) {
@ -390,8 +390,8 @@ public abstract class LocalPlayer {
/** /**
* Returns direction according to rotation. May return null. * Returns direction according to rotation. May return null.
* *
* @param rot * @param rot yaw
* @return * @return the direction
*/ */
private static PlayerDirection getDirection(double rot) { private static PlayerDirection getDirection(double rot) {
if (0 <= rot && rot < 22.5) { if (0 <= rot && rot < 22.5) {
@ -420,7 +420,7 @@ public abstract class LocalPlayer {
/** /**
* Get the ID of the item that the player is holding. * Get the ID of the item that the player is holding.
* *
* @return * @return the item id of the item the player is holding
*/ */
public abstract int getItemInHand(); public abstract int getItemInHand();
@ -472,15 +472,15 @@ public abstract class LocalPlayer {
/** /**
* Gives the player an item. * Gives the player an item.
* *
* @param type * @param type The item id of the item to be given to the player
* @param amt * @param amount How many items in the stack
*/ */
public abstract void giveItem(int type, int amt); public abstract void giveItem(int type, int amount);
/** /**
* Pass through the wall that you are looking at. * Pass through the wall that you are looking at.
* *
* @param range * @param range How far to checks for blocks
* @return whether the player was pass through * @return whether the player was pass through
*/ */
public boolean passThroughForwardWall(int range) { public boolean passThroughForwardWall(int range) {
@ -529,44 +529,44 @@ public abstract class LocalPlayer {
/** /**
* Print a message. * Print a message.
* *
* @param msg * @param msg The message text
*/ */
public abstract void printRaw(String msg); public abstract void printRaw(String msg);
/** /**
* Print a WorldEdit message. * Print a WorldEdit message.
* *
* @param msg * @param msg The message text
*/ */
public abstract void printDebug(String msg); public abstract void printDebug(String msg);
/** /**
* Print a WorldEdit message. * Print a WorldEdit message.
* *
* @param msg * @param msg The message text
*/ */
public abstract void print(String msg); public abstract void print(String msg);
/** /**
* Print a WorldEdit error. * Print a WorldEdit error.
* *
* @param msg * @param msg The error message text
*/ */
public abstract void printError(String msg); public abstract void printError(String msg);
/** /**
* Move the player. * Move the player.
* *
* @param pos * @param pos Where to move them
* @param pitch * @param pitch The pitch (up/down) of the player's view
* @param yaw * @param yaw The yaw (left/right) of the player's view
*/ */
public abstract void setPosition(Vector pos, float pitch, float yaw); public abstract void setPosition(Vector pos, float pitch, float yaw);
/** /**
* Move the player. * Move the player.
* *
* @param pos * @param pos Where to move them
*/ */
public void setPosition(Vector pos) { public void setPosition(Vector pos) {
setPosition(pos, (float) getPitch(), (float) getYaw()); setPosition(pos, (float) getPitch(), (float) getYaw());
@ -575,22 +575,22 @@ public abstract class LocalPlayer {
/** /**
* Get a player's list of groups. * Get a player's list of groups.
* *
* @return * @return an array containing a group name per entry
*/ */
public abstract String[] getGroups(); public abstract String[] getGroups();
/** /**
* Get this player's block bag. * Get this player's block bag.
* *
* @return * @return the player's block bag
*/ */
public abstract BlockBag getInventoryBlockBag(); public abstract BlockBag getInventoryBlockBag();
/** /**
* Checks if a player has permission. * Checks if a player has permission.
* *
* @param perm * @param perm The permission to check
* @return * @return true if the player has that permission
*/ */
public abstract boolean hasPermission(String perm); public abstract boolean hasPermission(String perm);
@ -598,7 +598,7 @@ public abstract class LocalPlayer {
* Open a file open dialog. * Open a file open dialog.
* *
* @param extensions null to allow all * @param extensions null to allow all
* @return * @return the selected file or null if something went wrong
*/ */
public File openFileOpenDialog(String[] extensions) { public File openFileOpenDialog(String[] extensions) {
printError("File dialogs are not supported in your environment."); printError("File dialogs are not supported in your environment.");
@ -609,7 +609,7 @@ public abstract class LocalPlayer {
* Open a file save dialog. * Open a file save dialog.
* *
* @param extensions null to allow all * @param extensions null to allow all
* @return * @return the selected file or null if something went wrong
*/ */
public File openFileSaveDialog(String[] extensions) { public File openFileSaveDialog(String[] extensions) {
printError("File dialogs are not supported in your environment."); printError("File dialogs are not supported in your environment.");
@ -641,12 +641,6 @@ public abstract class LocalPlayer {
public void dispatchCUIHandshake() { public void dispatchCUIHandshake() {
} }
/**
* Returns true if equal.
*
* @param other
* @return whether the other object is equivalent
*/
@Override @Override
public boolean equals(Object other) { public boolean equals(Object other) {
if (!(other instanceof LocalPlayer)) { if (!(other instanceof LocalPlayer)) {
@ -656,11 +650,6 @@ public abstract class LocalPlayer {
return other2.getName().equals(getName()); return other2.getName().equals(getName());
} }
/**
* Gets the hash code.
*
* @return hash code
*/
@Override @Override
public int hashCode() { public int hashCode() {
return getName().hashCode(); return getName().hashCode();