send poly regions to wecui, take 2

This commit is contained in:
lahwran 2011-09-24 11:45:03 -06:00
parent 7c18327fdc
commit a2e23fedf7
6 changed files with 139 additions and 15 deletions

View File

@ -585,17 +585,7 @@ public class LocalSession {
new SelectionShapeEvent(selector.getTypeId()));
if (selector instanceof CUIPointBasedRegion) {
Vector[] points = ((CUIPointBasedRegion) selector).getCUIPoints();
int size = selector.getArea();
int i = 0;
for (Vector pt : points) {
if (pt != null) {
player.dispatchCUIEvent(
new SelectionPointEvent(i, pt, size));
}
++i;
}
((CUIPointBasedRegion) selector).describeCUI(player);
}
}

View File

@ -19,8 +19,9 @@
package com.sk89q.worldedit.cui;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.Vector;
public interface CUIPointBasedRegion {
public Vector[] getCUIPoints();
public void describeCUI(LocalPlayer player);
}

View File

@ -0,0 +1,45 @@
// $Id$
/*
* WorldEdit
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.cui;
import com.sk89q.worldedit.Vector;
public class SelectionMinMaxEvent implements CUIEvent {
protected int min;
protected int max;
public SelectionMinMaxEvent(int min, int max) {
this.min = min;
this.max = max;
}
public String getTypeId() {
return "mm";
}
public String[] getParameters() {
return new String[] {
String.valueOf(min),
String.valueOf(max),
};
}
}

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@ -0,0 +1,59 @@
// $Id$
/*
* WorldEdit
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.cui;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
public class SelectionPoint2DEvent implements CUIEvent {
protected int id;
protected int blockx;
protected int blockz;
protected int area;
public SelectionPoint2DEvent(int id, Vector2D pos, int area) {
this.id = id;
this.blockx = pos.getBlockX();
this.blockz = pos.getBlockZ();
this.area = area;
}
public SelectionPoint2DEvent(int id, Vector pos, int area) {
this.id = id;
this.blockx = pos.getBlockX();
this.blockz = pos.getBlockZ();
this.area = area;
}
public String getTypeId() {
return "p2";
}
public String[] getParameters() {
return new String[] {
String.valueOf(id),
String.valueOf(blockx),
String.valueOf(blockz),
String.valueOf(area)
};
}
}

View File

@ -150,8 +150,13 @@ public class CuboidRegionSelector implements RegionSelector, CUIPointBasedRegion
return "cuboid";
}
public Vector[] getCUIPoints() {
return new Vector[] { pos1, pos2 };
public void describeCUI(LocalPlayer player) {
if (pos1 != null)
player.dispatchCUIEvent(
new SelectionPointEvent(0, pos1, getArea()));
if (pos2 != null)
player.dispatchCUIEvent(
new SelectionPointEvent(1, pos2, getArea()));
}
public int getArea() {

View File

@ -27,13 +27,18 @@ import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.cui.CUIPointBasedRegion;
import com.sk89q.worldedit.cui.SelectionMinMaxEvent;
import com.sk89q.worldedit.cui.SelectionPoint2DEvent;
import com.sk89q.worldedit.cui.SelectionPointEvent;
import com.sk89q.worldedit.cui.SelectionShapeEvent;
/**
* Selector for polygonal regions.
*
* @author sk89q
*/
public class Polygonal2DRegionSelector implements RegionSelector {
public class Polygonal2DRegionSelector implements RegionSelector, CUIPointBasedRegion {
protected BlockVector pos1;
protected Polygonal2DRegion region = new Polygonal2DRegion();
@ -70,14 +75,23 @@ public class Polygonal2DRegionSelector implements RegionSelector {
public void explainPrimarySelection(LocalPlayer player,
LocalSession session, Vector pos) {
player.print("Starting a new polygon at " + pos + ".");
session.dispatchCUIEvent(player, new SelectionShapeEvent(getTypeId()));
session.dispatchCUIEvent(player, new SelectionPoint2DEvent(0, pos, getArea()));
session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.minY, region.maxY));
}
public void explainSecondarySelection(LocalPlayer player,
LocalSession session, Vector pos) {
player.print("Added point #" + region.size() + " at " + pos + ".");
session.dispatchCUIEvent(player,
new SelectionPoint2DEvent(region.size() - 1, pos, getArea()));
session.dispatchCUIEvent(player,
new SelectionMinMaxEvent(region.minY, region.maxY));
}
public void explainRegionAdjust(LocalPlayer player, LocalSession session) {
session.dispatchCUIEvent(player,
new SelectionMinMaxEvent(region.minY, region.maxY));
}
public BlockVector getPrimaryPosition() throws IncompleteRegionException {
@ -136,4 +150,14 @@ public class Polygonal2DRegionSelector implements RegionSelector {
return region.getPoints().size();
}
public void describeCUI(LocalPlayer player) {
List<BlockVector2D> points = region.getPoints();
for (int id = 0; id < points.size(); id++) {
player.dispatchCUIEvent(
new SelectionPoint2DEvent(id, points.get(id), getArea()));
}
player.dispatchCUIEvent(
new SelectionMinMaxEvent(region.minY, region.maxY));
}
}