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Better naming for min position in HeightMap
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@ -168,9 +168,9 @@ public class HeightMap {
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public int applyLayers(int[] data) {
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checkNotNull(data);
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BlockVector3 minY = region.getMinimumPoint();
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int originX = minY.getBlockX();
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int originZ = minY.getBlockZ();
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BlockVector3 min = region.getMinimumPoint();
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int originX = min.getBlockX();
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int originZ = min.getBlockZ();
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int maxY = region.getMaximumPoint().getBlockY();
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@ -260,10 +260,10 @@ public class HeightMap {
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public int apply(int[] data) throws MaxChangedBlocksException {
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checkNotNull(data);
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BlockVector3 minY = region.getMinimumPoint();
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int originX = minY.getBlockX();
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int originY = minY.getBlockY();
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int originZ = minY.getBlockZ();
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BlockVector3 min = region.getMinimumPoint();
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int originX = min.getBlockX();
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int originY = min.getBlockY();
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int originZ = min.getBlockZ();
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int maxY = region.getMaximumPoint().getBlockY();
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BlockState fillerAir = BlockTypes.AIR.getDefaultState();
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