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Change some platform related messages.
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@ -19,9 +19,7 @@
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package com.sk89q.worldedit.bukkit.adapter;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.util.io.Closer;
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import org.bukkit.Bukkit;
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import java.io.File;
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import java.io.IOException;
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@ -49,24 +47,15 @@ public class BukkitImplLoader {
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private static final String CLASS_SUFFIX = ".class";
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private static final String LOAD_ERROR_MESSAGE =
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"Failed to find an adapter for Bukkit!\n\n" +
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"This version of WorldEdit (%s) does not fully support your version of Bukkit (%s).\n\n" +
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"What this means:\n" +
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"1) Block operations will work, but chests will be empty, signs will be blank, and so on.\n" +
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"2) You won't be able to save and load chests, signs, etc. with .schematic files.\n" +
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"3) You won't be able to work with entities properly.\n" +
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"4) Undo will will not be able to restore chests, signs, and etc.\n\n" +
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"Possible solutions:\n" +
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"1) If this is a new version of Minecraft, please wait for us to update. " +
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"You can also put in a ticket at http://youtrack.sk89q.com (check for an existing ticket first).\n" +
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"2) If you are using an older version of Minecraft, you may need to downgrade WorldEdit.\n" +
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"3) If you are using an older version of WorldEdit, you may need to update your WorldEdit.\n" +
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"4) If you are not using CraftBukkit, then report this issue to http://youtrack.sk89q.com " +
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"(check for an existing ticket first).\n" +
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"5) If you are developing WorldEdit, you can force an adapter with " +
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"-Dworldedit.bukkit.adapter=the_class_name.\n\n" +
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"Can I ignore this error? Yes! Just be aware of the undo issue.\n" +
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"Am I using CraftBukkit? %s.\n";
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"\n**********************************************\n" +
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"** This WorldEdit version does not fully support your version of Bukkit.\n" +
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"**\n" +
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"** When working with blocks or undoing, chests will be empty, signs\n" +
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"** will be blank, and so on. There will be no support for entity\n" +
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"** and biome-related functions.\n" +
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"**\n" +
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"** Please see http://wiki.sk89q.com/wiki/WorldEdit/Bukkit_adapters\n" +
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"**********************************************\n";
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/**
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* Create a new instance.
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@ -183,15 +172,7 @@ public class BukkitImplLoader {
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}
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}
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String weVersion = WorldEdit.getVersion();
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String bukkitVersion = Bukkit.getBukkitVersion() + " implemented by " + Bukkit.getName() + " " + Bukkit.getVersion();
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String usingCraftBukkit =
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Bukkit.getName().equals("CraftBukkit")
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? "Probably (if you got it from dl.bukkit.org, then yes)"
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: "No! You are using " + Bukkit.getName();
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throw new AdapterLoadException(
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String.format(LOAD_ERROR_MESSAGE, weVersion, bukkitVersion, usingCraftBukkit));
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throw new AdapterLoadException(LOAD_ERROR_MESSAGE);
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}
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}
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@ -88,19 +88,9 @@ public class PlatformManager {
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// Make sure that versions are in sync
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if (firstSeenVersion != null) {
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if (!firstSeenVersion.equals(platform.getVersion())) {
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logger.log(Level.WARNING,
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"\n**********************************************\n" +
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"** You have WorldEdit installed for multiple platforms in the same \n" +
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"** game/program. This is OK except that you have different WorldEdit versions\n" +
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"** installed (i.e. {0} and {1}).\n" +
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"**\n" +
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"** WorldEdit has seen both versions {0} and {1}.\n" +
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"**\n" +
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"** Things may break! Please make sure that your WE versions are in sync.\n" +
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"**********************************************\n",
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new Object[]{
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firstSeenVersion, platform.getVersion()
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});
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logger.log(Level.WARNING, "Multiple ports of WorldEdit are installed but they report different versions ({0} and {1}). " +
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"If these two versions are truly different, then you may run into unexpected crashes and errors.",
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new Object[]{ firstSeenVersion, platform.getVersion() });
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}
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} else {
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firstSeenVersion = platform.getVersion();
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