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https://github.com/plexusorg/Plex-FAWE.git
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feature(fabric): added fabric support (#491)
* Initial work towards Fabric compat. This does not compile yet * Further updates - should compile but Gradle is being weird. * Remove useless buildscript extras * Added mixins to buildscript classpath to fix Loom crash * Make it compile * Got it building and added interaction * Fixed review comments * Use ServerPlayerEntity for FakePlayer * Use method references for nicer names * Fixed remaining comments and added networking for CUI * Output as dist.jar * Added mixins for left click air * Use regex for cleanliness
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.fabric;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.util.StringUtil;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.extension.platform.AbstractPlayerActor;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.fabric.net.handler.WECUIPacketHandler;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.session.SessionKey;
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import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.formatting.text.Component;
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import com.sk89q.worldedit.util.formatting.text.serializer.gson.GsonComponentSerializer;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import io.netty.buffer.Unpooled;
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import net.minecraft.ChatFormat;
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import net.minecraft.block.Block;
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import net.minecraft.client.network.packet.BlockEntityUpdateS2CPacket;
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import net.minecraft.client.network.packet.BlockUpdateS2CPacket;
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import net.minecraft.client.network.packet.CustomPayloadS2CPacket;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.chat.TextComponent;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.util.Hand;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.PacketByteBuf;
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import net.minecraft.util.math.BlockPos;
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import java.io.IOException;
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import java.util.UUID;
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import javax.annotation.Nullable;
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public class FabricPlayer extends AbstractPlayerActor {
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// see ClientPlayNetHandler: search for "invalid update packet", lots of hardcoded consts
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private static final int STRUCTURE_BLOCK_PACKET_ID = 7;
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private final ServerPlayerEntity player;
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protected FabricPlayer(ServerPlayerEntity player) {
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this.player = player;
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ThreadSafeCache.getInstance().getOnlineIds().add(getUniqueId());
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}
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@Override
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public UUID getUniqueId() {
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return player.getUuid();
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}
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@Override
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public BaseItemStack getItemInHand(HandSide handSide) {
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ItemStack is = this.player.getStackInHand(handSide == HandSide.MAIN_HAND ? Hand.MAIN_HAND : Hand.OFF_HAND);
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return FabricAdapter.adapt(is);
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}
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@Override
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public String getName() {
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return this.player.getName().getFormattedText();
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}
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@Override
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public BaseEntity getState() {
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throw new UnsupportedOperationException("Cannot create a state from this object");
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}
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@Override
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public Location getLocation() {
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Vector3 position = Vector3.at(this.player.x, this.player.y, this.player.z);
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return new Location(
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FabricWorldEdit.inst.getWorld(this.player.world),
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position,
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this.player.yaw,
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this.player.pitch);
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}
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@Override
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public boolean setLocation(Location location) {
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// TODO
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return false;
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}
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@Override
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public com.sk89q.worldedit.world.World getWorld() {
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return FabricWorldEdit.inst.getWorld(this.player.world);
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}
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@Override
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public void giveItem(BaseItemStack itemStack) {
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this.player.inventory.insertStack(FabricAdapter.adapt(itemStack));
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}
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@Override
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public void dispatchCUIEvent(CUIEvent event) {
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String[] params = event.getParameters();
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String send = event.getTypeId();
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if (params.length > 0) {
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send = send + "|" + StringUtil.joinString(params, "|");
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}
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PacketByteBuf buffer = new PacketByteBuf(Unpooled.copiedBuffer(send.getBytes(WECUIPacketHandler.UTF_8_CHARSET)));
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CustomPayloadS2CPacket packet = new CustomPayloadS2CPacket(new Identifier(FabricWorldEdit.MOD_ID, FabricWorldEdit.CUI_PLUGIN_CHANNEL), buffer);
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this.player.networkHandler.sendPacket(packet);
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}
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@Override
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public void printRaw(String msg) {
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for (String part : msg.split("\n")) {
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this.player.sendMessage(new TextComponent(part));
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}
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}
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@Override
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public void printDebug(String msg) {
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sendColorized(msg, ChatFormat.GRAY);
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}
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@Override
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public void print(String msg) {
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sendColorized(msg, ChatFormat.LIGHT_PURPLE);
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}
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@Override
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public void printError(String msg) {
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sendColorized(msg, ChatFormat.RED);
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}
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@Override
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public void print(Component component) {
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this.player.sendMessage(net.minecraft.network.chat.Component.Serializer.fromJsonString(GsonComponentSerializer.INSTANCE.serialize(component)));
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}
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private void sendColorized(String msg, ChatFormat formatting) {
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for (String part : msg.split("\n")) {
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TextComponent component = new TextComponent(part);
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component.getStyle().setColor(formatting);
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this.player.sendMessage(component);
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}
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}
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@Override
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public void setPosition(Vector3 pos, float pitch, float yaw) {
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this.player.networkHandler.requestTeleport(pos.getX(), pos.getY(), pos.getZ(), yaw, pitch);
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}
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@Override
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public String[] getGroups() {
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return new String[]{}; // WorldEditMod.inst.getPermissionsResolver().getGroups(this.player.username);
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}
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@Override
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public BlockBag getInventoryBlockBag() {
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return null;
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}
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@Override
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public boolean hasPermission(String perm) {
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return FabricWorldEdit.inst.getPermissionsProvider().hasPermission(player, perm);
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}
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@Nullable
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@Override
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public <T> T getFacet(Class<? extends T> cls) {
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return null;
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}
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@Override
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public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
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World world = getWorld();
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if (!(world instanceof FabricWorld)) {
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return;
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}
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BlockPos loc = FabricAdapter.toBlockPos(pos);
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if (block == null) {
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final BlockUpdateS2CPacket packetOut = new BlockUpdateS2CPacket(((FabricWorld) world).getWorld(), loc);
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player.networkHandler.sendPacket(packetOut);
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} else {
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final BlockUpdateS2CPacket packetOut = new BlockUpdateS2CPacket();
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PacketByteBuf buf = new PacketByteBuf(Unpooled.buffer());
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buf.writeBlockPos(loc);
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buf.writeVarInt(Block.getRawIdFromState(FabricAdapter.adapt(block.toImmutableState())));
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try {
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packetOut.read(buf);
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} catch (IOException e) {
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return;
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}
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player.networkHandler.sendPacket(packetOut);
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if (block instanceof BaseBlock && block.getBlockType().equals(BlockTypes.STRUCTURE_BLOCK)) {
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final BaseBlock baseBlock = (BaseBlock) block;
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final CompoundTag nbtData = baseBlock.getNbtData();
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if (nbtData != null) {
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player.networkHandler.sendPacket(new BlockEntityUpdateS2CPacket(
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new BlockPos(pos.getBlockX(), pos.getBlockY(), pos.getBlockZ()),
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STRUCTURE_BLOCK_PACKET_ID,
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NBTConverter.toNative(nbtData))
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);
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}
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}
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}
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}
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@Override
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public SessionKey getSessionKey() {
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return new SessionKeyImpl(player.getUuid(), player.getName().getString());
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}
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private static class SessionKeyImpl implements SessionKey {
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// If not static, this will leak a reference
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private final UUID uuid;
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private final String name;
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private SessionKeyImpl(UUID uuid, String name) {
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this.uuid = uuid;
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this.name = name;
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}
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@Override
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public UUID getUniqueId() {
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return uuid;
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}
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@Nullable
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@Override
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public String getName() {
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return name;
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}
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@Override
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public boolean isActive() {
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// We can't directly check if the player is online because
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// the list of players is not thread safe
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return ThreadSafeCache.getInstance().getOnlineIds().contains(uuid);
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}
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@Override
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public boolean isPersistent() {
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return true;
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}
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}
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}
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