Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
Go to file
Matthew Miller aa8d34c913
feature(fabric): added fabric support (#491)
* Initial work towards Fabric compat. This does not compile yet

* Further updates - should compile but Gradle is being weird.

* Remove useless buildscript extras

* Added mixins to buildscript classpath to fix Loom crash

* Make it compile

* Got it building and added interaction

* Fixed review comments

* Use ServerPlayerEntity for FakePlayer

* Use method references for nicer names

* Fixed remaining comments and added networking for CUI

* Output as dist.jar

* Added mixins for left click air

* Use regex for cleanliness
2019-06-27 22:25:02 +10:00
config/checkstyle feature(fabric): added fabric support (#491) 2019-06-27 22:25:02 +10:00
contrib/craftscripts Use 3 wool block variables instead of array 2018-12-31 19:36:41 -06:00
gradle/wrapper Initial Piston conversion test. Non-functional. 2019-04-04 15:50:45 -07:00
worldedit-bukkit Re-add delchunks command (#481) 2019-06-22 14:20:14 -04:00
worldedit-core Add 1.14 blocks, items, entities, and tags. (#490) 2019-06-24 23:15:07 -04:00
worldedit-fabric feature(fabric): added fabric support (#491) 2019-06-27 22:25:02 +10:00
worldedit-forge feature(fabric): added fabric support (#491) 2019-06-27 22:25:02 +10:00
worldedit-libs Update Piston for to 0.4.2 for bugfix. 2019-06-26 23:16:24 -04:00
worldedit-sponge Re-add delchunks command (#481) 2019-06-22 14:20:14 -04:00
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem to work that well. 2012-10-28 12:48:52 -07:00
.gitignore Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
.travis.yml Bump to latest forge and cleanup some old files. 2019-03-11 22:45:41 +10:00
build.gradle feature(fabric): added fabric support (#491) 2019-06-27 22:25:02 +10:00
CHANGELOG.txt Update changelog 2019-06-11 21:15:48 +10:00
COMPILING.md Remove mentions of setupDecompWorkspace in COMPILING.md. 2019-05-04 21:00:00 -04:00
CONTRIBUTING.md Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
gradle.properties Update readme links. 2019-06-04 18:31:19 -04:00
gradlew Upgrade Gradle to 4.0.2 2017-08-01 22:20:56 -07:00
gradlew.bat [Forge] Initial update to 1.11 2016-12-01 23:14:16 -05:00
HEADER.txt Switch to a license plugin for headers 2018-10-04 00:29:34 -07:00
LICENSE.txt Modernized pom, readmes. 2012-10-19 21:10:39 -07:00
README.md Update readme links. 2019-06-04 18:31:19 -04:00
settings.gradle feature(fabric): added fabric support (#491) 2019-06-27 22:25:02 +10:00
worldedit-logo.png Add logo to source. 2019-04-26 15:08:50 -04:00

WorldEdit

WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).

  • Make awesome stuff with half the time OR make quadruply awesome creations with the same time
  • Get lost in hundreds of options and functions that even we've forgotten existed
  • Utilize Photoshop-like tools like "selection areas" and "brushes"
  • Making fjords and other natural wonders with weird names
  • Also: fix grief, broken water, missing snow, raging fires, and other 💩

WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.

Compiling

See COMPILING.md for a guide on compiling WorldEdit.

Contributing

We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.

Please read CONTRIBUTING.md for important guidelines to follow.