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update "forward" to match modern yaw
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@ -374,7 +374,7 @@ public abstract class LocalPlayer {
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}
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// From hey0's code
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double rot = (getYaw() + yawOffset - 90) % 360;
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double rot = (getYaw() + yawOffset) % 360; //let's use real yaw now
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if (rot < 0) {
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rot += 360.0;
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}
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@ -389,23 +389,23 @@ public abstract class LocalPlayer {
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*/
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private static PlayerDirection getDirection(double rot) {
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if (0 <= rot && rot < 22.5) {
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return PlayerDirection.NORTH;
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} else if (22.5 <= rot && rot < 67.5) {
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return PlayerDirection.NORTH_EAST;
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} else if (67.5 <= rot && rot < 112.5) {
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return PlayerDirection.EAST;
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} else if (112.5 <= rot && rot < 157.5) {
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return PlayerDirection.SOUTH_EAST;
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} else if (157.5 <= rot && rot < 202.5) {
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return PlayerDirection.SOUTH;
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} else if (202.5 <= rot && rot < 247.5) {
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} else if (22.5 <= rot && rot < 67.5) {
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return PlayerDirection.SOUTH_WEST;
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} else if (247.5 <= rot && rot < 292.5) {
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} else if (67.5 <= rot && rot < 112.5) {
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return PlayerDirection.WEST;
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} else if (292.5 <= rot && rot < 337.5) {
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} else if (112.5 <= rot && rot < 157.5) {
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return PlayerDirection.NORTH_WEST;
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} else if (337.5 <= rot && rot < 360.0) {
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} else if (157.5 <= rot && rot < 202.5) {
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return PlayerDirection.NORTH;
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} else if (202.5 <= rot && rot < 247.5) {
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return PlayerDirection.NORTH_EAST;
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} else if (247.5 <= rot && rot < 292.5) {
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return PlayerDirection.EAST;
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} else if (292.5 <= rot && rot < 337.5) {
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return PlayerDirection.SOUTH_EAST;
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} else if (337.5 <= rot && rot < 360.0) {
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return PlayerDirection.SOUTH;
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} else {
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return null;
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}
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