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Removed duplicated method and implemented missing ones
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@ -23,6 +23,7 @@ import org.bukkit.GameRule;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.Raid;
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import org.bukkit.Sound;
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import org.bukkit.SoundCategory;
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import org.bukkit.StructureType;
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@ -55,7 +56,6 @@ import org.bukkit.util.RayTraceResult;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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import javax.annotation.Nullable;
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import java.io.File;
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import java.util.Collection;
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import java.util.List;
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@ -65,6 +65,7 @@ import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.Predicate;
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import java.util.function.Supplier;
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import org.jetbrains.annotations.Nullable;
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/**
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* Modify the world from an async thread<br>
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@ -1028,6 +1029,16 @@ public class AsyncWorld extends PassthroughExtent implements World {
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return parent.spigot();
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}
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@Override
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public @Nullable Raid locateNearestRaid(@NotNull Location location, int i) {
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return parent.locateNearestRaid(location, i);
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}
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@Override
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public @NotNull List<Raid> getRaids() {
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return parent.getRaids();
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}
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@Override
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public void setMetadata(final String key, final MetadataValue meta) {
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TaskManager.IMP.sync(new RunnableVal<Object>() {
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@ -174,17 +174,6 @@ public interface BukkitImplAdapter<T> extends IBukkitAdapter {
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*/
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BaseItemStack adapt(ItemStack itemStack);
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/**
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* Retrieve the internal ID for a given state, if possible.
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*
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* @param state The block state
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* @return the internal ID of the state
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*/
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default OptionalInt getInternalBlockStateId(BlockState state) {
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return OptionalInt.empty();
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}
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boolean isChunkInUse(Chunk chunk);
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default BlockMaterial getMaterial(BlockType blockType) {
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@ -213,6 +202,7 @@ public interface BukkitImplAdapter<T> extends IBukkitAdapter {
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* @param state The block state
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* @return the internal ID of the state
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*/
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default OptionalInt getInternalBlockStateId(BlockState state) {
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return OptionalInt.empty();
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}
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