Temporary solution to fix Golems being butchered. This includes Iron and snow golems.

This commit is contained in:
Jadedwolf 2012-03-16 14:02:56 -05:00 committed by TomyLobo
parent d82111a4fc
commit b2eb2741eb
3 changed files with 15 additions and 1 deletions

View File

@ -39,6 +39,7 @@ public abstract class LocalWorld {
public static final int PETS = 1 << 0;
public static final int NPCS = 1 << 1;
public static final int ANIMALS = 1 << 2;
public static final int GOLEMS = 1 << 3;
public static final int WITH_LIGHTNING = 1 << 20;
}

View File

@ -475,6 +475,7 @@ public class BukkitWorld extends LocalWorld {
boolean killNPCs = (flags & KillFlags.NPCS) != 0;
boolean killAnimals = (flags & KillFlags.ANIMALS) != 0;
boolean withLightning = (flags & KillFlags.WITH_LIGHTNING) != 0;
boolean killGolems = (flags & KillFlags.GOLEMS) != 0;
int num = 0;
double radiusSq = radius * radius;
@ -494,6 +495,13 @@ public class BukkitWorld extends LocalWorld {
continue; // tamed wolf
}
try {
// Temporary solution to fix Golems being butchered.
if (!killGolems && Class.forName("org.bukkit.entity.Golem").isAssignableFrom(ent.getClass())) {
continue;
}
} catch (ClassNotFoundException e) {}
try {
// Temporary solution until org.bukkit.entity.NPC is widely deployed.
if (!killNPCs && Class.forName("org.bukkit.entity.NPC").isAssignableFrom(ent.getClass())) {

View File

@ -346,13 +346,14 @@ public class UtilityCommands {
@Command(
aliases = { "butcher" },
usage = "[radius]",
flags = "plan",
flags = "plang",
desc = "Kill all or nearby mobs",
help =
"Kills nearby mobs, based on radius, if none is given uses default in configuration.\n" +
"Flags:" +
" -p also kills pets.\n" +
" -n also kills NPCs.\n" +
" -g also kills Golems.\n" +
" -a also kills animals.\n" +
" -l strikes lightning on each killed mob.",
min = 0,
@ -383,6 +384,10 @@ public class UtilityCommands {
if (player.hasPermission("worldedit.butcher.npcs") && (args.hasFlag('n'))) {
flags |= KillFlags.NPCS;
}
if (player.hasPermission("worldedit.butcher.golems") && (args.hasFlag('g'))) {
flags |= KillFlags.GOLEMS;
}
if (player.hasPermission("worldedit.butcher.animals") && (args.hasFlag('a'))) {
flags |= KillFlags.ANIMALS;