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Temporary solution to fix Golems being butchered. This includes Iron and snow golems.
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@ -39,6 +39,7 @@ public abstract class LocalWorld {
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public static final int PETS = 1 << 0;
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public static final int PETS = 1 << 0;
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public static final int NPCS = 1 << 1;
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public static final int NPCS = 1 << 1;
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public static final int ANIMALS = 1 << 2;
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public static final int ANIMALS = 1 << 2;
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public static final int GOLEMS = 1 << 3;
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public static final int WITH_LIGHTNING = 1 << 20;
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public static final int WITH_LIGHTNING = 1 << 20;
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}
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}
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@ -475,6 +475,7 @@ public class BukkitWorld extends LocalWorld {
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boolean killNPCs = (flags & KillFlags.NPCS) != 0;
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boolean killNPCs = (flags & KillFlags.NPCS) != 0;
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boolean killAnimals = (flags & KillFlags.ANIMALS) != 0;
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boolean killAnimals = (flags & KillFlags.ANIMALS) != 0;
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boolean withLightning = (flags & KillFlags.WITH_LIGHTNING) != 0;
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boolean withLightning = (flags & KillFlags.WITH_LIGHTNING) != 0;
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boolean killGolems = (flags & KillFlags.GOLEMS) != 0;
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int num = 0;
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int num = 0;
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double radiusSq = radius * radius;
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double radiusSq = radius * radius;
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@ -494,6 +495,13 @@ public class BukkitWorld extends LocalWorld {
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continue; // tamed wolf
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continue; // tamed wolf
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}
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}
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try {
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// Temporary solution to fix Golems being butchered.
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if (!killGolems && Class.forName("org.bukkit.entity.Golem").isAssignableFrom(ent.getClass())) {
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continue;
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}
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} catch (ClassNotFoundException e) {}
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try {
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try {
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// Temporary solution until org.bukkit.entity.NPC is widely deployed.
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// Temporary solution until org.bukkit.entity.NPC is widely deployed.
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if (!killNPCs && Class.forName("org.bukkit.entity.NPC").isAssignableFrom(ent.getClass())) {
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if (!killNPCs && Class.forName("org.bukkit.entity.NPC").isAssignableFrom(ent.getClass())) {
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@ -346,13 +346,14 @@ public class UtilityCommands {
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@Command(
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@Command(
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aliases = { "butcher" },
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aliases = { "butcher" },
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usage = "[radius]",
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usage = "[radius]",
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flags = "plan",
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flags = "plang",
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desc = "Kill all or nearby mobs",
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desc = "Kill all or nearby mobs",
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help =
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help =
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"Kills nearby mobs, based on radius, if none is given uses default in configuration.\n" +
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"Kills nearby mobs, based on radius, if none is given uses default in configuration.\n" +
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"Flags:" +
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"Flags:" +
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" -p also kills pets.\n" +
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" -p also kills pets.\n" +
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" -n also kills NPCs.\n" +
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" -n also kills NPCs.\n" +
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" -g also kills Golems.\n" +
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" -a also kills animals.\n" +
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" -a also kills animals.\n" +
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" -l strikes lightning on each killed mob.",
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" -l strikes lightning on each killed mob.",
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min = 0,
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min = 0,
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@ -384,6 +385,10 @@ public class UtilityCommands {
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flags |= KillFlags.NPCS;
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flags |= KillFlags.NPCS;
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}
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}
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if (player.hasPermission("worldedit.butcher.golems") && (args.hasFlag('g'))) {
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flags |= KillFlags.GOLEMS;
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}
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if (player.hasPermission("worldedit.butcher.animals") && (args.hasFlag('a'))) {
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if (player.hasPermission("worldedit.butcher.animals") && (args.hasFlag('a'))) {
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flags |= KillFlags.ANIMALS;
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flags |= KillFlags.ANIMALS;
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}
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}
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