Remove old Bukkit entity adapter classes.

This commit is contained in:
sk89q 2014-07-18 11:32:19 -07:00
parent 972f0893b3
commit b461f44db8
5 changed files with 9 additions and 281 deletions

View File

@ -19,10 +19,14 @@
package com.sk89q.worldedit.bukkit;
import java.util.List;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.BlockWorldVector;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.Location;
import com.sk89q.worldedit.NotABlockException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.WorldVector;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.blocks.BlockType;
@ -33,26 +37,14 @@ import org.bukkit.Server;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Entity;
import org.bukkit.entity.ExperienceOrb;
import org.bukkit.entity.Item;
import org.bukkit.entity.Painting;
import org.bukkit.entity.Player;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.BlockWorldVector;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.Location;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldVector;
import com.sk89q.worldedit.bukkit.entity.BukkitEntity;
import com.sk89q.worldedit.bukkit.entity.BukkitExpOrb;
import com.sk89q.worldedit.bukkit.entity.BukkitItem;
import com.sk89q.worldedit.bukkit.entity.BukkitPainting;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Dye;
import java.util.List;
public class BukkitUtil {
private BukkitUtil() {
}
@ -150,20 +142,6 @@ public class BukkitUtil {
return ((BukkitWorld) world).getWorld();
}
public static BukkitEntity toLocalEntity(Entity e) {
switch (e.getType()) {
case EXPERIENCE_ORB:
return new BukkitExpOrb(toLocation(e.getLocation()), e.getUniqueId(), ((ExperienceOrb)e).getExperience());
case PAINTING:
Painting paint = (Painting) e;
return new BukkitPainting(toLocation(e.getLocation()), paint.getArt(), paint.getFacing(), e.getUniqueId());
case DROPPED_ITEM:
return new BukkitItem(toLocation(e.getLocation()), ((Item)e).getItemStack(), e.getUniqueId());
default:
return new BukkitEntity(toLocation(e.getLocation()), e.getType(), e.getUniqueId());
}
}
public static BaseBlock toBlock(LocalWorld world, ItemStack itemStack) throws WorldEditException {
final int typeId = itemStack.getTypeId();

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@ -1,51 +0,0 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.bukkit.entity;
import com.sk89q.worldedit.LocalEntity;
import com.sk89q.worldedit.Location;
import com.sk89q.worldedit.bukkit.BukkitUtil;
import org.bukkit.entity.EntityType;
import java.util.UUID;
/**
* @author zml2008
*/
public class BukkitEntity extends LocalEntity {
private final EntityType type;
private final UUID entityId;
public BukkitEntity(Location loc, EntityType type, UUID entityId) {
super(loc);
this.type = type;
this.entityId = entityId;
}
public UUID getEntityId() {
return entityId;
}
@Override
public boolean spawn(Location weLoc) {
org.bukkit.Location loc = BukkitUtil.toLocation(weLoc);
return loc.getWorld().spawn(loc, type.getEntityClass()) != null;
}
}

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@ -1,50 +0,0 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.bukkit.entity;
import com.sk89q.worldedit.Location;
import com.sk89q.worldedit.bukkit.BukkitUtil;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.ExperienceOrb;
import java.util.UUID;
/**
* @author zml2008
*/
public class BukkitExpOrb extends BukkitEntity {
private final int amount;
public BukkitExpOrb(Location loc, UUID entityId, int amount) {
super(loc, EntityType.EXPERIENCE_ORB, entityId);
this.amount = amount;
}
@Override
public boolean spawn(Location weLoc) {
org.bukkit.Location loc = BukkitUtil.toLocation(weLoc);
ExperienceOrb orb = loc.getWorld().spawn(loc, ExperienceOrb.class);
if (orb != null) {
orb.setExperience(amount);
return true;
}
return false;
}
}

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@ -1,44 +0,0 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.bukkit.entity;
import com.sk89q.worldedit.Location;
import com.sk89q.worldedit.bukkit.BukkitUtil;
import org.bukkit.entity.EntityType;
import org.bukkit.inventory.ItemStack;
import java.util.UUID;
/**
* @author zml2008
*/
public class BukkitItem extends BukkitEntity {
private final ItemStack stack;
public BukkitItem(Location loc, ItemStack stack, UUID entityId) {
super(loc, EntityType.DROPPED_ITEM, entityId);
this.stack = stack;
}
@Override
public boolean spawn(Location weLoc) {
org.bukkit.Location loc = BukkitUtil.toLocation(weLoc);
return loc.getWorld().dropItem(loc, stack) != null;
}
}

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@ -1,105 +0,0 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.bukkit.entity;
import com.sk89q.worldedit.Location;
import com.sk89q.worldedit.bukkit.BukkitUtil;
import org.bukkit.Art;
import org.bukkit.Bukkit;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Painting;
import java.util.ArrayDeque;
import java.util.Deque;
import java.util.UUID;
/**
* @author zml2008
*/
public class BukkitPainting extends BukkitEntity {
private static int spawnTask = -1;
private static final Deque<QueuedPaintingSpawn> spawnQueue = new ArrayDeque<QueuedPaintingSpawn>();
private class QueuedPaintingSpawn {
private final Location weLoc;
public QueuedPaintingSpawn(Location weLoc) {
this.weLoc = weLoc;
}
public void spawn() {
spawnRaw(weLoc);
}
}
private static class PaintingSpawnRunnable implements Runnable {
@Override
public void run() {
synchronized (spawnQueue) {
QueuedPaintingSpawn spawn;
while ((spawn = spawnQueue.poll()) != null) {
try {
spawn.spawn();
} catch (Throwable t) {
t.printStackTrace();
continue;
}
}
spawnTask = -1;
}
}
}
private final Art art;
private final BlockFace facingDirection;
public BukkitPainting(Location loc, Art art, BlockFace facingDirection, UUID entityId) {
super(loc, EntityType.PAINTING, entityId);
this.art = art;
this.facingDirection = facingDirection;
}
/**
* Queue the painting to be spawned at the specified location.
* This operation is delayed so that the block changes that may be applied can be applied before the painting spawn is attempted.
*
* @param weLoc The WorldEdit location
* @return Whether the spawn as successful
*/
public boolean spawn(Location weLoc) {
synchronized (spawnQueue) {
spawnQueue.add(new QueuedPaintingSpawn(weLoc));
if (spawnTask == -1) {
spawnTask = Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Bukkit.getServer().getPluginManager().getPlugin("WorldEdit"), new PaintingSpawnRunnable(), 1L);
}
}
return true;
}
public boolean spawnRaw(Location weLoc) {
org.bukkit.Location loc = BukkitUtil.toLocation(weLoc);
Painting paint = loc.getWorld().spawn(loc, Painting.class);
if (paint != null) {
paint.setFacingDirection(facingDirection, true);
paint.setArt(art, true);
return true;
}
return false;
}
}