Added Block and id/data overloads to canPassThrough, centralTopLimit and isNaturalTerrainBlock.

This commit is contained in:
TomyLobo 2013-06-23 20:27:11 +02:00
parent d2f51b27b5
commit b612de3429

View File

@ -28,6 +28,7 @@ import java.util.Set;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.foundation.Block;
/**
* Block types.
@ -460,16 +461,40 @@ public enum BlockType {
canPassThrough.add(BlockID.CARPET);
}
/**
* Checks whether a block can be passed through.
*
* @param id
* @return
* @deprecated Use {@link #canPassThrough(int,int)} instead
*/
@Deprecated
public static boolean canPassThrough(int id) {
return canPassThrough.contains(id);
}
/**
* Checks whether a block can be passed through.
*
* @param id
* @param data
* @return
*/
public static boolean canPassThrough(int id, int data) {
return canPassThrough.contains(-16*id-data) || canPassThrough.contains(id);
}
/**
* Checks whether a block can be passed through.
*
* @param block
* @return
*/
public static boolean canPassThrough(Block block) {
return canPassThrough(block.getId(), block.getData());
}
/**
* Checks whether a block can be passed through.
*
@ -541,6 +566,16 @@ public enum BlockType {
return canPassThrough(id) ? 0 : 1;
}
/**
* Returns the y offset a player falls to when falling onto the top of a block at xp+0.5/zp+0.5.
*
* @param block
* @return
*/
public static double centralTopLimit(Block block) {
return centralTopLimit(block.getId(), block.getData());
}
/**
* Returns the y offset a player falls to when falling onto the top of a block at xp+0.5/zp+0.5.
*
@ -912,6 +947,26 @@ public enum BlockType {
return isNaturalTerrainBlock.contains(id);
}
/**
* Checks if the block type is naturally occuring
*
* @param block
* @return
*/
public static boolean isNaturalTerrainBlock(int id, int data) {
return isNaturalTerrainBlock.contains(-16*id-data) || isNaturalTerrainBlock.contains(id);
}
/**
* Checks if the block type is naturally occuring
*
* @param block
* @return
*/
public static boolean isNaturalTerrainBlock(Block block) {
return isNaturalTerrainBlock(block.getId(), block.getData());
}
/**
* Checks if the block type is naturally occuring
*