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https://github.com/plexusorg/Plex-FAWE.git
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Merge pull request #268 from sk89q/blocktype-adjustments
Added data values to the BlockType methods and used those in a few places.
This commit is contained in:
commit
b891660263
@ -620,7 +620,8 @@ public class EditSession {
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for (int y = maxY; y >= minY; --y) {
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Vector pt = new Vector(x, y, z);
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int id = getBlockType(pt);
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if (naturalOnly ? BlockType.isNaturalTerrainBlock(id) : !BlockType.canPassThrough(id)) {
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int data = getBlockData(pt);
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if (naturalOnly ? BlockType.isNaturalTerrainBlock(id, data) : !BlockType.canPassThrough(id, data)) {
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return y;
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}
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}
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@ -2480,6 +2481,7 @@ public class EditSession {
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loop: for (int y = world.getMaxY(); y >= 1; --y) {
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final Vector pt = new Vector(x, y, z);
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final int id = getBlockType(pt);
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final int data = getBlockData(pt);
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switch (id) {
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case BlockID.DIRT:
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@ -2497,7 +2499,7 @@ public class EditSession {
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default:
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// ...and all non-passable blocks
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if (!BlockType.canPassThrough(id)) {
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if (!BlockType.canPassThrough(id, data)) {
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break loop;
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}
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}
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@ -2971,7 +2973,7 @@ public class EditSession {
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while (!queue.isEmpty()) {
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final BlockVector current = queue.removeFirst();
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if (!BlockType.canPassThrough(getBlockType(current))) {
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if (!BlockType.canPassThrough(getBlockType(current), getBlockData(current))) {
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continue;
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}
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@ -22,6 +22,7 @@ package com.sk89q.worldedit;
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import java.io.File;
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.blocks.ItemID;
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@ -79,7 +80,7 @@ public abstract class LocalPlayer {
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byte free = 0;
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while (y <= world.getMaxY() + 2) {
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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++free;
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} else {
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free = 0;
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@ -114,8 +115,8 @@ public abstract class LocalPlayer {
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while (y >= 0) {
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final Vector pos = new Vector(x, y, z);
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final int id = world.getBlockType(pos);
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if (!BlockType.canPassThrough(id)) {
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final int data = world.getBlockData(pos);
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if (!BlockType.canPassThrough(id, data)) {
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setPosition(new Vector(x + 0.5, y + BlockType.centralTopLimit(id, data), z + 0.5));
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return;
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}
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@ -140,17 +141,17 @@ public abstract class LocalPlayer {
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* @return true if a spot was found
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*/
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public boolean ascendLevel() {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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final WorldVector pos = getBlockIn();
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final int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY());
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int z = pos.getBlockZ();
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LocalWorld world = getPosition().getWorld();
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final int z = pos.getBlockZ();
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final LocalWorld world = pos.getWorld();
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byte free = 0;
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byte spots = 0;
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while (y <= world.getMaxY() + 2) {
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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++free;
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} else {
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free = 0;
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@ -159,14 +160,16 @@ public abstract class LocalPlayer {
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if (free == 2) {
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++spots;
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if (spots == 2) {
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int type = world.getBlockType(new Vector(x, y - 2, z));
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final Vector platform = new Vector(x, y - 2, z);
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final BaseBlock block = world.getBlock(platform);
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final int type = block.getId();
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// Don't get put in lava!
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if (type == BlockID.LAVA || type == BlockID.STATIONARY_LAVA) {
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return false;
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}
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5));
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return true;
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}
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}
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@ -183,16 +186,16 @@ public abstract class LocalPlayer {
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* @return true if a spot was found
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*/
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public boolean descendLevel() {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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final WorldVector pos = getBlockIn();
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final int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY() - 1);
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int z = pos.getBlockZ();
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LocalWorld world = getPosition().getWorld();
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final int z = pos.getBlockZ();
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final LocalWorld world = pos.getWorld();
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byte free = 0;
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while (y >= 1) {
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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++free;
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} else {
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free = 0;
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@ -203,12 +206,14 @@ public abstract class LocalPlayer {
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// lightly and also check to see if there's something to
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// stand upon
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while (y >= 0) {
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int type = world.getBlockType(new Vector(x, y, z));
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final Vector platform = new Vector(x, y, z);
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final BaseBlock block = world.getBlock(platform);
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final int type = block.getId();
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// Don't want to end up in lava
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if (type != BlockID.AIR && type != BlockID.LAVA && type != BlockID.STATIONARY_LAVA) {
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// Found a block!
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setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
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setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5));
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return true;
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}
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@ -245,7 +250,7 @@ public abstract class LocalPlayer {
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while (y <= world.getMaxY()) {
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// Found a ceiling!
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if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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int platformY = Math.max(initialY, y - 3 - clearance);
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world.setBlockType(new Vector(x, platformY, z), BlockID.GLASS);
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setPosition(new Vector(x + 0.5, platformY + 1, z + 0.5));
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@ -274,7 +279,7 @@ public abstract class LocalPlayer {
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LocalWorld world = getPosition().getWorld();
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while (y <= world.getMaxY() + 2) {
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if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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break; // Hit something
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} else if (y > maxY + 1) {
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break;
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@ -488,7 +493,7 @@ public abstract class LocalPlayer {
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boolean inFree = false;
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while ((block = hitBlox.getNextBlock()) != null) {
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boolean free = BlockType.canPassThrough(world.getBlockType(block));
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boolean free = BlockType.canPassThrough(world.getBlock(block));
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if (firstBlock) {
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firstBlock = false;
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@ -28,6 +28,7 @@ import java.util.Set;
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import com.sk89q.util.StringUtil;
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import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.foundation.Block;
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/**
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* Block types.
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@ -436,7 +437,8 @@ public enum BlockType {
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canPassThrough.add(BlockID.REDSTONE_TORCH_OFF);
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canPassThrough.add(BlockID.REDSTONE_TORCH_ON);
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canPassThrough.add(BlockID.STONE_BUTTON);
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canPassThrough.add(BlockID.SNOW);
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canPassThrough.add(-16*BlockID.SNOW-0);
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canPassThrough.add(-16*BlockID.SNOW-8);
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canPassThrough.add(BlockID.REED);
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canPassThrough.add(BlockID.PORTAL);
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canPassThrough.add(BlockID.REDSTONE_REPEATER_OFF);
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@ -460,16 +462,40 @@ public enum BlockType {
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canPassThrough.add(BlockID.CARPET);
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}
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/**
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* Checks whether a block can be passed through.
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*
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* @param id
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* @return
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* @deprecated Use {@link #canPassThrough(int,int)} instead
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*/
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@Deprecated
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public static boolean canPassThrough(int id) {
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return canPassThrough.contains(id);
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}
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/**
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* Checks whether a block can be passed through.
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*
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* @param id
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* @param data
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* @return
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*/
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public static boolean canPassThrough(int id, int data) {
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return canPassThrough.contains(-16*id-data) || canPassThrough.contains(id);
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}
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/**
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* Checks whether a block can be passed through.
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*
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* @param block
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* @return
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*/
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public static boolean canPassThrough(Block block) {
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return canPassThrough(block.getId(), block.getData());
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}
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/**
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* Checks whether a block can be passed through.
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*
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@ -487,6 +513,9 @@ public enum BlockType {
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centralTopLimit.put(BlockID.BED, 0.5625);
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centralTopLimit.put(BlockID.BREWING_STAND, 0.875);
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centralTopLimit.put(BlockID.CAKE_BLOCK, 0.4375);
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for (int data = 6; data < 16; ++data) {
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centralTopLimit.put(-16*BlockID.CAKE_BLOCK-data, 0.0);
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}
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centralTopLimit.put(BlockID.CAULDRON, 0.3125);
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centralTopLimit.put(BlockID.COCOA_PLANT, 0.750);
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centralTopLimit.put(BlockID.ENCHANTMENT_TABLE, 0.75);
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@ -499,13 +528,10 @@ public enum BlockType {
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}
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centralTopLimit.put(-16*BlockID.HEAD-data, 0.75);
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}
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// Default value to be used if no data value is given
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centralTopLimit.put(BlockID.HEAD, 0.75);
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// Heads on the floor are lower
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centralTopLimit.put(-16*BlockID.HEAD-1, 0.5);
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centralTopLimit.put(-16*BlockID.HEAD-9, 0.5);
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centralTopLimit.put(BlockID.FENCE, 1.5);
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centralTopLimit.put(BlockID.FENCE_GATE, 1.5);
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for (int data = 0; data < 8; ++data) {
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centralTopLimit.put(-16*BlockID.STEP-data, 0.5);
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centralTopLimit.put(-16*BlockID.WOODEN_STEP-data, 0.5);
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@ -515,13 +541,28 @@ public enum BlockType {
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centralTopLimit.put(BlockID.LILY_PAD, 0.015625);
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centralTopLimit.put(BlockID.REDSTONE_REPEATER_ON, .125);
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centralTopLimit.put(BlockID.REDSTONE_REPEATER_OFF, .125);
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centralTopLimit.put(BlockID.TRAP_DOOR, 0.1875);
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for (int data = 0; data < 4; ++data) {
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centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+ 0), 0.1875); // closed lower trap doors
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centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+ 4), 0.0); // opened lower trap doors
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centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+ 8), 1.0); // closed upper trap doors
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centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+12), 0.0); // opened upper trap doors
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centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+ 0), 1.5);
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centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+ 4), 0.0);
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centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+ 8), 1.5);
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centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+12), 0.0);
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}
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centralTopLimit.put(BlockID.SLOW_SAND, 0.875);
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centralTopLimit.put(BlockID.COBBLESTONE_WALL, 1.5);
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centralTopLimit.put(BlockID.FLOWER_POT, 0.375);
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centralTopLimit.put(BlockID.COMPARATOR_OFF, .125);
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centralTopLimit.put(BlockID.COMPARATOR_ON, .125);
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centralTopLimit.put(BlockID.DAYLIGHT_SENSOR, 0.375);
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// Some default values to be used if no data value is given
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centralTopLimit.put(BlockID.HEAD, 0.75);
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centralTopLimit.put(BlockID.TRAP_DOOR, 1.0);
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centralTopLimit.put(BlockID.FENCE_GATE, 1.5);
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}
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/**
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@ -541,6 +582,16 @@ public enum BlockType {
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return canPassThrough(id) ? 0 : 1;
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}
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/**
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* Returns the y offset a player falls to when falling onto the top of a block at xp+0.5/zp+0.5.
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*
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* @param block
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* @return
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*/
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public static double centralTopLimit(Block block) {
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return centralTopLimit(block.getId(), block.getData());
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}
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/**
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* Returns the y offset a player falls to when falling onto the top of a block at xp+0.5/zp+0.5.
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*
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@ -912,6 +963,26 @@ public enum BlockType {
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return isNaturalTerrainBlock.contains(id);
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}
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/**
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* Checks if the block type is naturally occuring
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*
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* @param block
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* @return
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*/
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public static boolean isNaturalTerrainBlock(int id, int data) {
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return isNaturalTerrainBlock.contains(-16*id-data) || isNaturalTerrainBlock.contains(id);
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}
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/**
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* Checks if the block type is naturally occuring
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*
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* @param block
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* @return
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*/
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public static boolean isNaturalTerrainBlock(Block block) {
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return isNaturalTerrainBlock(block.getId(), block.getData());
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}
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/**
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* Checks if the block type is naturally occuring
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*
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@ -145,7 +145,7 @@ public class TargetBlock {
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* @return Block
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*/
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public BlockWorldVector getSolidTargetBlock() {
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while (getNextBlock() != null && BlockType.canPassThrough(world.getBlockType(getCurrentBlock()))) ;
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while (getNextBlock() != null && BlockType.canPassThrough(world.getBlock(getCurrentBlock()))) ;
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return getCurrentBlock();
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}
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