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Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees
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@ -29,7 +29,7 @@ import com.sk89q.worldedit.blocks.BlockID;
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/**
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* A pickaxe mode that removes floating treetops (logs and leaves not connected
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* to anything else)
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*
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*
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* @author Moo0
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*/
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public class FloatingTreeRemover implements BlockTool {
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@ -54,6 +54,7 @@ public class FloatingTreeRemover implements BlockTool {
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case BlockID.LEAVES:
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case BlockID.BROWN_MUSHROOM_CAP:
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case BlockID.RED_MUSHROOM_CAP:
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case BlockID.VINE:
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break;
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default:
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@ -77,6 +78,7 @@ public class FloatingTreeRemover implements BlockTool {
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case BlockID.LEAVES:
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case BlockID.BROWN_MUSHROOM_CAP:
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case BlockID.RED_MUSHROOM_CAP:
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case BlockID.VINE:
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editSession.setBlock(blockVector, AIR);
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}
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}
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@ -132,13 +134,15 @@ public class FloatingTreeRemover implements BlockTool {
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case BlockID.LEAVES:
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case BlockID.BROWN_MUSHROOM_CAP:
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case BlockID.RED_MUSHROOM_CAP:
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case BlockID.VINE:
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// queue next point
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queue.addLast(next);
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break;
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default:
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// we hit something solid - evaluate where we came from
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if (world.getBlockType(current) == BlockID.LEAVES) {
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final int curId = world.getBlockType(current);
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if (curId == BlockID.LEAVES || curId == BlockID.VINE) {
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// leaves touching a wall/the ground => stop walking this route
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continue;
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} else {
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