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The /butcher command no longer kills NPCs, except when the -n flag is passed.
Also: - Moved some code from BukkitWorld to LocalWorld. - Replaced the "boolean killPets" argument by an "int flags" to provide extensibility - Made the radius argument a double - Basically rewrote the entire function - Deprecated all old versions of killMobs
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@ -32,6 +32,14 @@ import com.sk89q.worldedit.regions.Region;
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* @author sk89q
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*/
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public abstract class LocalWorld {
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/**
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* Named flags to use as parameters to {@link LocalWorld#killMobs(Vector, int, int)}
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*/
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public class KillFlags {
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public static final int PETS = 1 << 0;
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public static final int NPCS = 1 << 1;
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}
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/**
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* Random generator.
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*/
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@ -268,17 +276,35 @@ public abstract class LocalWorld {
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* @param radius
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* @return
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*/
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public abstract int killMobs(Vector origin, int radius);
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@Deprecated
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public int killMobs(Vector origin, int radius) {
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return killMobs(origin, radius, false);
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}
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/**
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* Kill mobs in an area.
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*
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* @param origin
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* @param radius -1 for all mobs
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* @param flags various flags that determine what to kill
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* @return
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*/
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@Deprecated
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public int killMobs(Vector origin, int radius, boolean killPets) {
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return killMobs(origin, radius, killPets ? KillFlags.PETS : 0);
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}
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/**
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* Kill mobs in an area.
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*
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* @param origin
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* @param radius
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* @param killPets
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* @param killflags
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* @return
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*/
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public abstract int killMobs(Vector origin, int radius, boolean killPets);
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public int killMobs(Vector origin, double radius, int flags) {
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return killMobs(origin, (int) radius, (flags & KillFlags.PETS) != 0);
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}
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/**
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* Remove entities in an area.
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@ -488,41 +488,43 @@ public class BukkitWorld extends LocalWorld {
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}
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/**
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* Kill mobs in an area, excluding tamed wolves.
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*
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* @param origin
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* @param radius -1 for all mobs
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* @return
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*/
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@Override
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public int killMobs(Vector origin, int radius) {
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return killMobs(origin, radius, false);
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}
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/**
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* Kill mobs in an area.
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*
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* @param origin
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* @param radius -1 for all mobs
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* @param killPets true to kill tames wolves
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* @param origin The center of the area to kill mobs in.
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* @param radius Maximum distance to kill mobs at; radius < 0 means kill all mobs
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* @param flags various flags that determine what to kill
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* @return
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*/
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@Override
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public int killMobs(Vector origin, int radius, boolean killPets) {
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public int killMobs(Vector origin, double radius, int flags) {
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boolean killPets = (flags & KillFlags.PETS) != 0;
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boolean killNPCs = (flags & KillFlags.NPCS) != 0;
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int num = 0;
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double radiusSq = Math.pow(radius, 2);
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double radiusSq = radius * radius;
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Location bukkitOrigin = BukkitUtil.toLocation(world, origin);
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for (LivingEntity ent : world.getLivingEntities()) {
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if (ent instanceof HumanEntity) {
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continue;
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}
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if (!killPets && ent instanceof Tameable && ((Tameable) ent).isTamed()) {
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continue; // tamed wolf
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}
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if (ent instanceof LivingEntity && !(ent instanceof HumanEntity)) {
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if (radius == -1
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|| origin.distanceSq(BukkitUtil.toVector(ent.getLocation())) <= radiusSq) {
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ent.remove();
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++num;
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try {
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// Temporary solution until org.bukkit.entity.NPC is widely deployed.
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if (!killNPCs && Class.forName("org.bukkit.entity.NPC").isAssignableFrom(ent.getClass())) {
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continue;
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}
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} catch (ClassNotFoundException e) {}
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if (radius < 0 || bukkitOrigin.distanceSquared(ent.getLocation()) <= radiusSq) {
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ent.remove();
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++num;
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}
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}
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@ -26,6 +26,7 @@ import com.sk89q.minecraft.util.commands.CommandPermissions;
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import com.sk89q.minecraft.util.commands.Logging;
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import static com.sk89q.minecraft.util.commands.Logging.LogMode.*;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.LocalWorld.KillFlags;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.patterns.*;
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import com.sk89q.worldedit.regions.CuboidRegion;
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@ -344,11 +345,13 @@ public class UtilityCommands {
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@Command(
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aliases = { "butcher" },
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usage = "[radius]",
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flags = "p",
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flags = "pn",
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desc = "Kill all or nearby mobs",
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help =
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"Kills nearby mobs, or all mobs if you don't specify a radius.\n" +
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"The -p flag makes /butcher also kill pets.",
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"Flags:" +
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" -p also kill pets.\n" +
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" -n also kill NPCs.",
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min = 0,
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max = 1
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)
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@ -361,7 +364,12 @@ public class UtilityCommands {
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int radius = args.argsLength() > 0 ? Math.max(1, args.getInteger(0)) : -1;
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Vector origin = session.getPlacementPosition(player);
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int killed = player.getWorld().killMobs(origin, radius, args.hasFlag('p'));
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int flags = 0;
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if (args.hasFlag('p')) flags |= KillFlags.PETS;
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if (args.hasFlag('n')) flags |= KillFlags.NPCS;
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int killed = player.getWorld().killMobs(origin, radius, flags);
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player.print("Killed " + killed + " mobs.");
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}
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