mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-02 19:36:41 +00:00
Fix relight and removelight (#475)
* Start work on lighting engine (does not build) * Implement getLighting * Setting, flushing light etc works. Getting light should be working..? * Better queue/chunk handling * Use correct location for lighting update * Correct set location, remove debug * cleanup a little * Fix fixlight * Apply to all versions for the numpties * Remove lighting extent if not using * Actually bitmask blocks when setting in chunks * Initialise Maps and Dequeues with inital size * format * Documentation maybe
This commit is contained in:
@ -27,9 +27,11 @@ import static com.sk89q.worldedit.regions.Regions.asFlatRegion;
|
||||
import static com.sk89q.worldedit.regions.Regions.maximumBlockY;
|
||||
import static com.sk89q.worldedit.regions.Regions.minimumBlockY;
|
||||
|
||||
import com.boydti.fawe.FaweAPI;
|
||||
import com.boydti.fawe.FaweCache;
|
||||
import com.boydti.fawe.config.Caption;
|
||||
import com.boydti.fawe.object.FaweLimit;
|
||||
import com.boydti.fawe.object.RelightMode;
|
||||
import com.sk89q.jnbt.CompoundTag;
|
||||
import com.sk89q.worldedit.EditSession;
|
||||
import com.sk89q.worldedit.LocalSession;
|
||||
@ -139,16 +141,15 @@ public class RegionCommands {
|
||||
)
|
||||
@CommandPermissions("worldedit.light.fix")
|
||||
public void fixLighting(Player player) throws WorldEditException {
|
||||
player.print(TextComponent.of("Temporarily not working"));
|
||||
// final Location loc = player.getLocation();
|
||||
// Region selection = player.getSelection();
|
||||
// if (selection == null) {
|
||||
// final int cx = loc.getBlockX() >> 4;
|
||||
// final int cz = loc.getBlockZ() >> 4;
|
||||
// selection = new CuboidRegion(BlockVector3.at(cx - 8, 0, cz - 8).multiply(16), BlockVector3.at(cx + 8, 0, cz + 8).multiply(16));
|
||||
// }
|
||||
// int count = FaweAPI.fixLighting(player.getWorld(), selection,null);
|
||||
// player.print(Caption.of("fawe.info.lighting.propagate.selection" , count));
|
||||
final Location loc = player.getLocation();
|
||||
Region selection = player.getSelection();
|
||||
if (selection == null) {
|
||||
final int cx = loc.getBlockX() >> 4;
|
||||
final int cz = loc.getBlockZ() >> 4;
|
||||
selection = new CuboidRegion(BlockVector3.at(cx - 8, 0, cz - 8).multiply(16), BlockVector3.at(cx + 8, 0, cz + 8).multiply(16));
|
||||
}
|
||||
int count = FaweAPI.fixLighting(player.getWorld(), selection,null, RelightMode.ALL);
|
||||
player.print(Caption.of("fawe.info.lighting.propagate.selection" , count));
|
||||
}
|
||||
|
||||
// @Command(
|
||||
@ -163,22 +164,21 @@ public class RegionCommands {
|
||||
// player.print(TextComponent.of("Light: " + block + " | " + sky));
|
||||
// }
|
||||
|
||||
// @Command(
|
||||
// name = "/removelighting",
|
||||
// desc = "Removing lighting in a selection"
|
||||
// )
|
||||
// @CommandPermissions("worldedit.light.remove")
|
||||
// public void removeLighting(Player player) {
|
||||
// player.print(TextComponent.of("Temporarily not working"));
|
||||
// Region selection = player.getSelection();
|
||||
// if (selection == null) {
|
||||
// final int cx = player.getLocation().getBlockX() >> 4;
|
||||
// final int cz = player.getLocation().getBlockZ() >> 4;
|
||||
// selection = new CuboidRegion(BlockVector3.at(cx - 8, 0, cz - 8).multiply(16), BlockVector3.at(cx + 8, 0, cz + 8).multiply(16));
|
||||
// }
|
||||
// int count = FaweAPI.fixLighting(player.getWorld(), selection, null);
|
||||
// player.print(Caption.of("fawe.info.updated.lighting.selection" , count));
|
||||
// }
|
||||
@Command(
|
||||
name = "/removelighting",
|
||||
desc = "Removing lighting in a selection"
|
||||
)
|
||||
@CommandPermissions("worldedit.light.remove")
|
||||
public void removeLighting(Player player) {
|
||||
Region selection = player.getSelection();
|
||||
if (selection == null) {
|
||||
final int cx = player.getLocation().getBlockX() >> 4;
|
||||
final int cz = player.getLocation().getBlockZ() >> 4;
|
||||
selection = new CuboidRegion(BlockVector3.at(cx - 8, 0, cz - 8).multiply(16), BlockVector3.at(cx + 8, 0, cz + 8).multiply(16));
|
||||
}
|
||||
int count = FaweAPI.fixLighting(player.getWorld(), selection, null, RelightMode.NONE);
|
||||
player.print(Caption.of("fawe.info.updated.lighting.selection" , count));
|
||||
}
|
||||
|
||||
@Command(
|
||||
name = "/nbtinfo",
|
||||
|
@ -205,6 +205,46 @@ public class AbstractDelegateExtent implements Extent {
|
||||
public boolean setBiome(BlockVector2 position, BiomeType biome) {
|
||||
return extent.setBiome(position.getX(), 0, position.getZ(), biome);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean relight(int x, int y, int z) {
|
||||
return extent.relight(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean relightBlock(int x, int y, int z) {
|
||||
return extent.relightBlock(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean relightSky(int x, int y, int z) {
|
||||
return extent.relightSky(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSkyLight(int x, int y, int z, int value) {
|
||||
extent.setSkyLight(x, y, z, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBlockLight(int x, int y, int z, int value) {
|
||||
extent.setSkyLight(x, y, z, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSkyLight(int x, int y, int z) {
|
||||
return extent.getSkyLight(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getEmmittedLight(int x, int y, int z) {
|
||||
return extent.getEmmittedLight(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBrightness(int x, int y, int z) {
|
||||
return extent.getBrightness(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
|
@ -651,6 +651,18 @@ public interface Extent extends InputExtent, OutputExtent {
|
||||
return count;
|
||||
}
|
||||
|
||||
default boolean relight(int x, int y, int z) {
|
||||
return false;
|
||||
}
|
||||
|
||||
default boolean relightBlock(int x, int y, int z) {
|
||||
return false;
|
||||
}
|
||||
|
||||
default boolean relightSky(int x, int y, int z) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Have an extent processed
|
||||
* - Either block (Extent) processing or chunk processing
|
||||
|
@ -85,4 +85,48 @@ public interface InputExtent {
|
||||
default BiomeType getBiomeType(int x, int y, int z) {
|
||||
return getBiome(MutableBlockVector2.get(x, z));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the light level at the given location
|
||||
*
|
||||
* @param position location
|
||||
* @return the light level at the location
|
||||
*/
|
||||
default int getEmmittedLight(MutableBlockVector3 position) {
|
||||
return getEmmittedLight(position.getX(), position.getY(), position.getZ());
|
||||
}
|
||||
|
||||
default int getEmmittedLight(int x, int y, int z) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sky light level at the given location
|
||||
*
|
||||
* @param position location
|
||||
* @return the sky light level at the location
|
||||
*/
|
||||
default int getSkyLight(MutableBlockVector3 position) {
|
||||
return getSkyLight(position.getX(), position.getY(), position.getZ());
|
||||
}
|
||||
|
||||
default int getSkyLight(int x, int y, int z) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
default int getBrightness(MutableBlockVector3 position) {
|
||||
return getBrightness(position.getX(), position.getY(), position.getZ());
|
||||
}
|
||||
|
||||
default int getBrightness(int x, int y, int z) {
|
||||
return getFullBlock(x, y, z).getMaterial().getLightValue();
|
||||
}
|
||||
|
||||
default int getOpacity(MutableBlockVector3 position) {
|
||||
return getOpacity(position.getX(), position.getY(), position.getZ());
|
||||
}
|
||||
|
||||
default int getOpacity(int x, int y, int z) {
|
||||
return getFullBlock(x, y, z).getMaterial().getLightOpacity();
|
||||
}
|
||||
}
|
||||
|
@ -82,6 +82,30 @@ public interface OutputExtent {
|
||||
return setBiome(MutableBlockVector2.get(x, z), biome);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the light value
|
||||
*
|
||||
* @param position position of the block
|
||||
* @param value light level to set
|
||||
*/
|
||||
default void setBlockLight(BlockVector3 position, int value) {
|
||||
setBlockLight(position.getX(), position.getY(), position.getZ(), value);
|
||||
}
|
||||
|
||||
default void setBlockLight(int x, int y, int z, int value) {}
|
||||
|
||||
/**
|
||||
* Set the sky light value
|
||||
*
|
||||
* @param position position of the block
|
||||
* @param value light level to set
|
||||
*/
|
||||
default void setSkyLight(BlockVector3 position, int value) {
|
||||
setSkyLight(position.getX(), position.getY(), position.getZ(), value);
|
||||
}
|
||||
|
||||
default void setSkyLight(int x, int y, int z, int value) {}
|
||||
|
||||
/**
|
||||
* Return an {@link Operation} that should be called to tie up loose ends
|
||||
* (such as to commit changes in a buffer).
|
||||
|
Reference in New Issue
Block a user