dordsor21 bdc14c10c7
Fix relight and removelight (#475)
* Start work on lighting engine (does not build)

* Implement getLighting

* Setting, flushing light etc works. Getting light should be working..?

* Better queue/chunk handling

* Use correct location for lighting update

* Correct set location, remove debug

* cleanup a little

* Fix fixlight

* Apply to all versions for the numpties

* Remove lighting extent if not using

* Actually bitmask blocks when setting in chunks

* Initialise Maps and Dequeues with inital size

* format

* Documentation maybe
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FAWE is a fork of WorldEdit that has huge speed and memory improvements and considerably more features

Downloads

1.13+

< 1.12.2

Building

FAWE uses gradle to build
You can safely ignore gradlew setupDecompWorkspace if you are not planning to work on the forge side of FAWE.

$ gradlew setupDecompWorkspace
$ gradlew build

The jar is located in worldedit-bukkit/build/libs/FastAsyncWorldEdit-1.15-###.jar

Contributing

Have an idea for an optimization, or a cool feature?

  • We will accept most PR's
  • Let us know what you've tested / what may need further testing
  • If you need any help, create a ticket or discuss on Discord

YourKit


Thank you to YourKit for supporting our product by providing us with their innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor
Description
Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
Readme 50 MiB
Languages
Java 99.2%
Kotlin 0.5%
JavaScript 0.3%