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fix: don't require WEOrigin / WEOffset in MCEdit schematics (#2936)
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@ -57,6 +57,7 @@ import java.io.UncheckedIOException;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Locale;
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import java.util.NoSuchElementException;
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import java.util.Set;
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/**
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@ -126,18 +127,25 @@ public class MCEditSchematicReader extends NBTSchematicReader {
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short height = schematicTag.getTag("Height", LinTagType.shortTag()).valueAsShort();
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short length = schematicTag.getTag("Length", LinTagType.shortTag()).valueAsShort();
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int originX = schematicTag.getTag("WEOriginX", LinTagType.intTag()).valueAsInt();
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int originY = schematicTag.getTag("WEOriginY", LinTagType.intTag()).valueAsInt();
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int originZ = schematicTag.getTag("WEOriginZ", LinTagType.intTag()).valueAsInt();
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BlockVector3 min = BlockVector3.at(originX, originY, originZ);
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try {
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int originX = schematicTag.getTag("WEOriginX", LinTagType.intTag()).valueAsInt();
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int originY = schematicTag.getTag("WEOriginY", LinTagType.intTag()).valueAsInt();
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int originZ = schematicTag.getTag("WEOriginZ", LinTagType.intTag()).valueAsInt();
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BlockVector3 min = BlockVector3.at(originX, originY, originZ);
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int offsetX = schematicTag.getTag("WEOffsetX", LinTagType.intTag()).valueAsInt();
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int offsetY = schematicTag.getTag("WEOffsetY", LinTagType.intTag()).valueAsInt();
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int offsetZ = schematicTag.getTag("WEOffsetZ", LinTagType.intTag()).valueAsInt();
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BlockVector3 offset = BlockVector3.at(offsetX, offsetY, offsetZ);
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origin = min.subtract(offset);
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region = new CuboidRegion(min, min.add(width, height, length).subtract(BlockVector3.ONE));
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} catch (NoSuchElementException e) {
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origin = BlockVector3.ZERO;
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region = new CuboidRegion(origin, origin.add(width, height, length).subtract(BlockVector3.ONE));
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}
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int offsetX = schematicTag.getTag("WEOffsetX", LinTagType.intTag()).valueAsInt();
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int offsetY = schematicTag.getTag("WEOffsetY", LinTagType.intTag()).valueAsInt();
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int offsetZ = schematicTag.getTag("WEOffsetZ", LinTagType.intTag()).valueAsInt();
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BlockVector3 offset = BlockVector3.at(offsetX, offsetY, offsetZ);
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origin = min.subtract(offset);
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region = new CuboidRegion(min, min.add(width, height, length).subtract(BlockVector3.ONE));
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// ====================================================================
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// Blocks
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