Added rotate code for vines, fence gates and mushroom caps.

This commit is contained in:
TomyLobo 2011-09-23 15:15:43 +02:00
parent a3cd58fda1
commit bfc877cdb2

View File

@ -151,17 +151,30 @@ public final class BlockData {
case 2: return 0 | open;
case 3: return 1 | open;
}
case BlockID.PISTON_BASE:
case BlockID.PISTON_STICKY_BASE:
case BlockID.PISTON_EXTENSION:
switch(data) {
case 0: return 0;
case 1: return 1;
case 2: return 5;
case 3: return 4;
case 4: return 2;
case 5: return 3;
}
}
case BlockID.BROWN_MUSHROOM_CAP:
case BlockID.RED_MUSHROOM_CAP:
if (data >= 10)
return data;
return (data * 3) % 10;
case BlockID.VINE:
return ((data << 1) | (data >> 3)) & 0xf;
case BlockID.FENCE_GATE:
return ((data+1) & 0x3) | (data & ~0x3);
}
return data;
@ -292,17 +305,29 @@ public final class BlockData {
case 0: return 2 | open;
case 1: return 3 | open;
}
case BlockID.PISTON_BASE:
case BlockID.PISTON_STICKY_BASE:
case BlockID.PISTON_EXTENSION:
switch(data) {
case 0: return 0;
case 1: return 1;
case 5: return 2;
case 4: return 3;
case 2: return 4;
case 3: return 5;
}
case BlockID.BROWN_MUSHROOM_CAP:
case BlockID.RED_MUSHROOM_CAP:
if (data >= 10)
return data;
return (data * 7) % 10;
case BlockID.VINE:
return ((data >> 1) | (data << 3)) & 0xf;
case BlockID.FENCE_GATE:
return ((data+3) & 0x3) | (data & ~0x3);
}
return data;