Restore the formatting of many things to upstream WorldEdit - no code changes

This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.

This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b) into this codebase.

Signed-off-by: Byron Marohn <combustible@live.com>
This commit is contained in:
Byron Marohn
2018-12-20 08:00:27 -08:00
parent f37bd403d8
commit c0fa1602ad
167 changed files with 616 additions and 534 deletions

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@ -19,13 +19,13 @@
package com.sk89q.worldedit.event.platform;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.event.Cancellable;
import com.sk89q.worldedit.event.Event;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.util.Location;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Called when a block is interacted with.
*/

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@ -19,14 +19,14 @@
package com.sk89q.worldedit.event.platform;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.event.Event;
import com.sk89q.worldedit.extension.platform.Actor;
import java.util.Collections;
import java.util.List;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Posted when suggestions for auto-completion are requested for command input.
*/

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@ -19,11 +19,11 @@
package com.sk89q.worldedit.event.platform;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.event.Event;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Raised when the configuration has been loaded or re-loaded.
*/

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@ -19,12 +19,12 @@
package com.sk89q.worldedit.event.platform;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.event.Cancellable;
import com.sk89q.worldedit.event.Event;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Raised whenever a player sends input.
*/