Restore the formatting of many things to upstream WorldEdit - no code changes

This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.

This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b) into this codebase.

Signed-off-by: Byron Marohn <combustible@live.com>
This commit is contained in:
Byron Marohn
2018-12-20 08:00:27 -08:00
parent f37bd403d8
commit c0fa1602ad
167 changed files with 616 additions and 534 deletions

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@ -22,10 +22,9 @@ package com.sk89q.worldedit.extent;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import javax.annotation.Nullable;
@ -36,8 +35,8 @@ public interface OutputExtent {
/**
* Change the block at the given location to the given block. The operation may
* not tie the given {@link BlockState} to the world, so future changes to the
* {@link BlockState} do not affect the world until this method is called again.
* not tie the given {@link BlockStateHolder} to the world, so future changes to the
* {@link BlockStateHolder} do not affect the world until this method is called again.
*
* <p>The return value of this method indicates whether the change was probably
* successful. It may not be successful if, for example, the location is out

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@ -24,9 +24,6 @@ import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.mask.Mask;
@ -35,6 +32,8 @@ import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.regions.AbstractRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.RegionOperationException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import java.util.Iterator;
import java.util.LinkedHashMap;

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@ -65,4 +65,4 @@ public class LastAccessExtentCache extends AbstractDelegateExtent {
}
}
}
}

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@ -19,13 +19,13 @@
package com.sk89q.worldedit.extent.clipboard;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.util.Location;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* An implementation of {@link Entity} that stores a {@link BaseEntity} with it.
*

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@ -20,7 +20,6 @@
package com.sk89q.worldedit.extent.clipboard.io;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.world.registry.Registries;
import java.io.Closeable;
import java.io.IOException;

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@ -60,4 +60,4 @@ public abstract class NBTSchematicReader implements ClipboardReader {
return expected.cast(test);
}
}
}

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@ -20,8 +20,6 @@
package com.sk89q.worldedit.extent.clipboard.io.legacycompat;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import java.util.Map;

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@ -26,8 +26,6 @@ import com.google.gson.JsonPrimitive;
import com.google.gson.JsonSyntaxException;
import com.sk89q.jnbt.StringTag;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;

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@ -33,8 +33,8 @@ import com.sk89q.worldedit.function.operation.RunContext;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.util.collection.TupleArrayList;
import com.sk89q.worldedit.world.block.BlockCategories;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import java.util.Deque;

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@ -19,15 +19,14 @@
package com.sk89q.worldedit.extent.validation;
import static com.google.common.base.Preconditions.checkArgument;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import static com.google.common.base.Preconditions.checkArgument;
import com.sk89q.worldedit.world.block.BlockStateHolder;
/**
* Limits the number of blocks that can be changed before a

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@ -19,16 +19,15 @@
package com.sk89q.worldedit.extent.validation;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.world.World;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
/**
* Validates set data to prevent creating invalid blocks and such.

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@ -23,13 +23,12 @@ import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
/**
* Handles various quirks when setting blocks, such as ice turning

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@ -19,15 +19,14 @@
package com.sk89q.worldedit.extent.world;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.world.World;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.world.block.BlockStateHolder;
/**
* Automatically loads chunks when blocks are accessed.

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@ -19,22 +19,21 @@
package com.sk89q.worldedit.extent.world;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.operation.RunContext;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Implements "fast mode" which may skip physics, lighting, etc.
*/