Restore the formatting of many things to upstream WorldEdit - no code changes

This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.

This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b) into this codebase.

Signed-off-by: Byron Marohn <combustible@live.com>
This commit is contained in:
Byron Marohn
2018-12-20 08:00:27 -08:00
parent f37bd403d8
commit c0fa1602ad
167 changed files with 616 additions and 534 deletions

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@ -19,6 +19,8 @@
package com.sk89q.worldedit.regions;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.Vector;
@ -26,12 +28,11 @@ import com.sk89q.worldedit.math.transform.Identity;
import com.sk89q.worldedit.math.transform.Transform;
import com.sk89q.worldedit.world.World;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import static com.google.common.base.Preconditions.checkNotNull;
import javax.annotation.Nullable;
/**
* Transforms another region according to a provided vector {@code Transform}.

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@ -19,6 +19,8 @@
package com.sk89q.worldedit.regions.iterator;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.regions.FlatRegion;
@ -26,8 +28,6 @@ import com.sk89q.worldedit.regions.FlatRegion;
import java.util.Iterator;
import java.util.NoSuchElementException;
import static com.google.common.base.Preconditions.checkNotNull;
public class FlatRegion3DIterator implements Iterator<BlockVector> {
private Iterator<Vector2D> flatIterator;

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@ -19,14 +19,14 @@
package com.sk89q.worldedit.regions.iterator;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.regions.Region;
import java.util.Iterator;
import static com.google.common.base.Preconditions.checkNotNull;
public class FlatRegionIterator implements Iterator<Vector2D> {
private Region region;

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@ -19,14 +19,14 @@
package com.sk89q.worldedit.regions.iterator;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.regions.Region;
import java.util.Iterator;
import static com.google.common.base.Preconditions.checkNotNull;
public class RegionIterator implements Iterator<BlockVector> {
private final Region region;

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@ -19,10 +19,10 @@
package com.sk89q.worldedit.regions.polyhedron;
import com.sk89q.worldedit.Vector;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
public class Edge {
private final Vector start;

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@ -19,10 +19,10 @@
package com.sk89q.worldedit.regions.polyhedron;
import com.sk89q.worldedit.Vector;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
public class Triangle {
private String tag = "Triangle";

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@ -27,6 +27,7 @@ import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.regions.selector.limit.SelectorLimits;
import com.sk89q.worldedit.world.World;
import javax.annotation.Nullable;
/**

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@ -26,6 +26,7 @@ import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.regions.selector.limit.SelectorLimits;
import com.sk89q.worldedit.world.World;
import javax.annotation.Nullable;
/**

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@ -22,10 +22,9 @@ package com.sk89q.worldedit.regions.shape;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.world.block.BlockStateHolder;
/**
* Generates solid and hollow shapes according to materials returned by the
@ -93,4 +92,4 @@ public abstract class ArbitraryShape {
return affected;
}
}
}

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@ -20,9 +20,8 @@
package com.sk89q.worldedit.regions.shape;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.world.block.BlockStateHolder;
/**
* Generates solid and hollow shapes according to materials returned by the