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Fixed //limit being overridden each time a LocalSession is fetched.
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5402da6c70
commit
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@ -277,6 +277,7 @@ public class WorldEdit {
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session = sessions.get(player.getName());
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session = sessions.get(player.getName());
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} else {
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} else {
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session = new LocalSession(config);
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session = new LocalSession(config);
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session.setBlockChangeLimit(config.defaultChangeLimit);
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// Remember the session
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// Remember the session
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sessions.put(player.getName(), session);
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sessions.put(player.getName(), session);
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}
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}
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@ -284,22 +285,25 @@ public class WorldEdit {
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// Set the limit on the number of blocks that an operation can
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// Set the limit on the number of blocks that an operation can
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// change at once, or don't if the player has an override or there
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// change at once, or don't if the player has an override or there
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// is no limit. There is also a default limit
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// is no limit. There is also a default limit
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int currentChangeLimit = session.getBlockChangeLimit();
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if (!player.hasPermission("worldedit.limit.unrestricted")
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if (!player.hasPermission("worldedit.limit.unrestricted")
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&& config.maxChangeLimit > -1) {
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&& config.maxChangeLimit > -1) {
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// If the default limit is infinite but there is a maximum
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// If the default limit is infinite but there is a maximum
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// limit, make sure to not have it be overridden
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// limit, make sure to not have it be overridden
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if (config.defaultChangeLimit < 0) {
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if (config.defaultChangeLimit < 0) {
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if (currentChangeLimit < 0 || currentChangeLimit > config.maxChangeLimit) {
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session.setBlockChangeLimit(config.maxChangeLimit);
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session.setBlockChangeLimit(config.maxChangeLimit);
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} else {
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// Bound the change limit
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int limit = Math.min(config.defaultChangeLimit,
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config.maxChangeLimit);
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session.setBlockChangeLimit(limit);
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}
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}
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} else {
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} else {
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// No change limit or override
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// Bound the change limit
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session.setBlockChangeLimit(config.defaultChangeLimit);
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int maxChangeLimit = Math.min(config.defaultChangeLimit,
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config.maxChangeLimit);
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if (currentChangeLimit == -1 || currentChangeLimit > maxChangeLimit) {
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session.setBlockChangeLimit(maxChangeLimit);
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}
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}
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}
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}
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// Have the session use inventory if it's enabled and the player
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// Have the session use inventory if it's enabled and the player
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