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Added particle and sound effects to the single super pickaxe.
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@ -59,7 +59,6 @@ import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.blocks.*;
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import com.sk89q.worldedit.blocks.*;
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import com.sk89q.worldedit.EntityType;
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import com.sk89q.worldedit.EntityType;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.Region;
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@ -37,7 +37,8 @@ public class SinglePickaxe implements BlockTool {
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LocalPlayer player, LocalSession session, WorldVector clicked) {
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LocalPlayer player, LocalSession session, WorldVector clicked) {
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LocalWorld world = clicked.getWorld();
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LocalWorld world = clicked.getWorld();
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if (world.getBlockType(clicked) == BlockID.BEDROCK
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final int blockType = world.getBlockType(clicked);
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if (blockType == BlockID.BEDROCK
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&& !player.canDestroyBedrock()) {
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&& !player.canDestroyBedrock()) {
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return true;
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return true;
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}
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}
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@ -48,6 +49,8 @@ public class SinglePickaxe implements BlockTool {
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world.setBlockType(clicked, BlockID.AIR);
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world.setBlockType(clicked, BlockID.AIR);
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world.playEffect(clicked, 2001, blockType);
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return true;
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return true;
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}
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}
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