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Change Location to store pitch/yaw rather than a directional vector.
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c564278dd6
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@ -22,7 +22,6 @@ package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.Vectors;
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import com.sk89q.worldedit.world.World;
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import org.bukkit.Bukkit;
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@ -76,8 +75,11 @@ final class BukkitAdapter {
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public static Location adapt(org.bukkit.Location location) {
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checkNotNull(location);
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Vector position = BukkitUtil.toVector(location);
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Vector direction = Vectors.fromEulerDeg(location.getYaw(), location.getPitch());
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return new com.sk89q.worldedit.util.Location(adapt(location.getWorld()), position, direction);
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return new com.sk89q.worldedit.util.Location(
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adapt(location.getWorld()),
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position,
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(float) Math.toRadians(location.getYaw()),
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(float) Math.toRadians(location.getPitch()));
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}
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/**
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@ -19,23 +19,21 @@
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package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.util.Vectors;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.sk89q.util.StringUtil;
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import com.sk89q.worldedit.LocalPlayer;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.ServerInterface;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class BukkitPlayer extends LocalPlayer {
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private Player player;
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@ -180,7 +178,10 @@ public class BukkitPlayer extends LocalPlayer {
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public com.sk89q.worldedit.util.Location getLocation() {
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Location nativeLocation = player.getLocation();
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Vector position = BukkitUtil.toVector(nativeLocation);
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Vector direction = Vectors.fromEulerDeg(nativeLocation.getYaw(), nativeLocation.getPitch());
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return new com.sk89q.worldedit.util.Location(getWorld(), position, direction);
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return new com.sk89q.worldedit.util.Location(
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getWorld(),
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position,
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(float) Math.toRadians(nativeLocation.getYaw()),
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(float) Math.toRadians(nativeLocation.getPitch()));
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}
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}
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@ -21,7 +21,6 @@ package com.sk89q.worldedit.forge;
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import com.sk89q.util.StringUtil;
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import com.sk89q.worldedit.LocalPlayer;
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import com.sk89q.worldedit.ServerInterface;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.entity.BaseEntity;
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@ -29,7 +28,6 @@ import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.internal.LocalWorldAdapter;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.Vectors;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.packet.Packet250CustomPayload;
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@ -59,8 +57,11 @@ public class ForgePlayer extends LocalPlayer {
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@Override
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public Location getLocation() {
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Vector position = new Vector(this.player.posX, this.player.posY, this.player.posZ);
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Vector direction = Vectors.fromEulerDeg(this.player.cameraYaw, this.player.cameraPitch);
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return new Location(ForgeWorldEdit.inst.getWorld(this.player.worldObj), position, direction);
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return new Location(
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ForgeWorldEdit.inst.getWorld(this.player.worldObj),
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position,
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(float) Math.toRadians(this.player.cameraYaw),
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(float) Math.toRadians(this.player.cameraPitch));
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}
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public WorldVector getPosition() {
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@ -38,7 +38,8 @@ public class Location {
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private final Extent extent;
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private final Vector position;
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private final Vector direction;
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private final float pitch;
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private final float yaw;
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/**
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* Create a new instance in the given extent at 0, 0, 0 with a
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@ -88,6 +89,21 @@ public class Location {
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this(extent, new Vector(x, y, z), direction);
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}
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/**
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* Create a new instance in the given extent with the given coordinates
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* and the given direction vector.
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*
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* @param extent the extent
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* @param x the X coordinate
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* @param y the Y coordinate
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* @param z the Z coordinate
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* @param yaw the yaw, in radians
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* @param pitch the pitch, in radians
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*/
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public Location(Extent extent, double x, double y, double z, float yaw, float pitch) {
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this(extent, new Vector(x, y, z), yaw, pitch);
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}
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/**
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* Create a new instance in the given extent with the given position vector
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* and the given direction vector.
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@ -97,12 +113,26 @@ public class Location {
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* @param direction the direction vector
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*/
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public Location(Extent extent, Vector position, Vector direction) {
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this(extent, position, 0, 0);
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this.setDirection(direction);
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}
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/**
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* Create a new instance in the given extent with the given position vector
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* and the given direction vector.
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*
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* @param extent the extent
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* @param position the position vector
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* @param yaw the yaw, in radians
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* @param pitch the pitch, in radians
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*/
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public Location(Extent extent, Vector position, float yaw, float pitch) {
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checkNotNull(extent);
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checkNotNull(position);
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checkNotNull(direction);
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this.extent = extent;
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this.position = position;
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this.direction = direction;
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this.pitch = pitch;
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this.yaw = yaw;
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}
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/**
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@ -125,15 +155,36 @@ public class Location {
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}
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/**
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* Get the direction.
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* </p>
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* The direction vector <em>may</em> be a null vector. It may or may not
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* be a unit vector.
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* Get the yaw in radians.
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*
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* @return the direction
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* @return the yaw in radians
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*/
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public float getYaw() {
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return yaw;
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}
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/**
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* Get the pitch in radians.
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*
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* @return the pitch in radians
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*/
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public float getPitch() {
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return pitch;
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}
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/**
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* Get the direction vector.
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*
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* @return the direction vector
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*/
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public Vector getDirection() {
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return direction;
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double yaw = this.getYaw();
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double pitch = this.getPitch();
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double xz = Math.cos(pitch);
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return new Vector(
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-xz * Math.sin(yaw),
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-Math.sin(pitch),
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xz * Math.cos(yaw));
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}
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/**
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@ -143,7 +194,24 @@ public class Location {
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* @return the new instance
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*/
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public Location setDirection(Vector direction) {
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return new Location(extent, position, direction);
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double x = direction.getX();
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double z = direction.getZ();
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if (x == 0 && z == 0) {
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float pitch = direction.getY() > 0 ? -90 : 90;
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return new Location(extent, position, 0, pitch);
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} else {
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double t = Math.atan2(-x, z);
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double x2 = x * x;
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double z2 = z * z;
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double xz = Math.sqrt(x2 + z2);
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double _2pi = 2 * Math.PI;
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float pitch = (float) Math.atan(-direction.getY() / xz);
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float yaw = (float) ((t + _2pi) % _2pi);
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return new Location(extent, position, yaw, pitch);
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}
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}
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/**
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@ -181,7 +249,7 @@ public class Location {
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* @return a new immutable instance
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*/
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public Location setX(double x) {
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return new Location(extent, position.setX(x), direction);
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return new Location(extent, position.setX(x), yaw, pitch);
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}
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/**
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@ -192,7 +260,7 @@ public class Location {
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* @return a new immutable instance
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*/
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public Location setX(int x) {
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return new Location(extent, position.setX(x), direction);
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return new Location(extent, position.setX(x), yaw, pitch);
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}
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/**
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@ -221,7 +289,7 @@ public class Location {
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* @return a new immutable instance
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*/
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public Location setY(double y) {
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return new Location(extent, position.setY(y), direction);
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return new Location(extent, position.setY(y), yaw, pitch);
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}
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/**
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@ -232,7 +300,7 @@ public class Location {
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* @return a new immutable instance
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*/
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public Location setY(int y) {
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return new Location(extent, position.setY(y), direction);
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return new Location(extent, position.setY(y), yaw, pitch);
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}
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/**
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@ -261,7 +329,7 @@ public class Location {
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* @return a new immutable instance
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*/
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public Location setZ(double z) {
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return new Location(extent, position.setZ(z), direction);
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return new Location(extent, position.setZ(z), yaw, pitch);
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}
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/**
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@ -272,7 +340,7 @@ public class Location {
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* @return a new immutable instance
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*/
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public Location setZ(int z) {
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return new Location(extent, position.setZ(z), direction);
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return new Location(extent, position.setZ(z), yaw, pitch);
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}
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@Override
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@ -282,7 +350,8 @@ public class Location {
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Location location = (Location) o;
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if (!direction.equals(location.direction)) return false;
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if (Double.doubleToLongBits(pitch) != Double.doubleToLongBits(location.pitch)) return false;
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if (Double.doubleToLongBits(yaw) != Double.doubleToLongBits(location.yaw)) return false;
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if (!position.equals(location.position)) return false;
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if (!extent.equals(location.extent)) return false;
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@ -293,7 +362,8 @@ public class Location {
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public int hashCode() {
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int result = extent.hashCode();
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result = 31 * result + position.hashCode();
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result = 31 * result + direction.hashCode();
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result = 31 * result + Float.floatToIntBits(this.pitch);
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result = 31 * result + Float.floatToIntBits(this.yaw);
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return result;
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}
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@ -1,65 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.util;
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import com.sk89q.worldedit.Vector;
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/**
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* Utility methods for {@link Vector}s.
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*/
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public final class Vectors {
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private Vectors() {
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}
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/**
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* Create a new {@link Vector} using Euler angles specified in degrees,
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* but with no roll.
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*
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* @param yaw the yaw
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* @param pitch the pitch
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* @return a new {@link Vector}
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*/
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public static Vector fromEulerDeg(double yaw, double pitch) {
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final double yawRadians = Math.toRadians(yaw);
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final double pitchRadians = Math.toRadians(pitch);
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return fromEulerRad(yawRadians, pitchRadians);
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}
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/**
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* Create a new {@link Vector} using Euler angles specified in radians,
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* but with no roll.
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*
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* @param yaw the yaw
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* @param pitch the pitch
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* @return a new {@link Vector}
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*/
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public static Vector fromEulerRad(double yaw, double pitch) {
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final double y = -Math.sin(pitch);
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final double h = Math.cos(pitch);
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final double x = -h * Math.sin(yaw);
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final double z = h * Math.cos(yaw);
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return new Vector(x, y, z);
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}
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}
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