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https://github.com/plexusorg/Plex-FAWE.git
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Change Location to store pitch/yaw rather than a directional vector.
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@ -22,7 +22,6 @@ package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.Vectors;
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import com.sk89q.worldedit.world.World;
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import org.bukkit.Bukkit;
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@ -76,8 +75,11 @@ final class BukkitAdapter {
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public static Location adapt(org.bukkit.Location location) {
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checkNotNull(location);
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Vector position = BukkitUtil.toVector(location);
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Vector direction = Vectors.fromEulerDeg(location.getYaw(), location.getPitch());
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return new com.sk89q.worldedit.util.Location(adapt(location.getWorld()), position, direction);
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return new com.sk89q.worldedit.util.Location(
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adapt(location.getWorld()),
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position,
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(float) Math.toRadians(location.getYaw()),
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(float) Math.toRadians(location.getPitch()));
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}
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/**
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@ -19,23 +19,21 @@
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package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.util.Vectors;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.sk89q.util.StringUtil;
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import com.sk89q.worldedit.LocalPlayer;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.ServerInterface;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class BukkitPlayer extends LocalPlayer {
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private Player player;
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@ -180,7 +178,10 @@ public class BukkitPlayer extends LocalPlayer {
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public com.sk89q.worldedit.util.Location getLocation() {
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Location nativeLocation = player.getLocation();
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Vector position = BukkitUtil.toVector(nativeLocation);
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Vector direction = Vectors.fromEulerDeg(nativeLocation.getYaw(), nativeLocation.getPitch());
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return new com.sk89q.worldedit.util.Location(getWorld(), position, direction);
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return new com.sk89q.worldedit.util.Location(
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getWorld(),
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position,
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(float) Math.toRadians(nativeLocation.getYaw()),
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(float) Math.toRadians(nativeLocation.getPitch()));
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}
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}
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