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Change Location to store pitch/yaw rather than a directional vector.
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@ -21,7 +21,6 @@ package com.sk89q.worldedit.forge;
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import com.sk89q.util.StringUtil;
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import com.sk89q.worldedit.LocalPlayer;
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import com.sk89q.worldedit.ServerInterface;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.entity.BaseEntity;
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@ -29,7 +28,6 @@ import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.internal.LocalWorldAdapter;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.Vectors;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.packet.Packet250CustomPayload;
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@ -59,8 +57,11 @@ public class ForgePlayer extends LocalPlayer {
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@Override
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public Location getLocation() {
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Vector position = new Vector(this.player.posX, this.player.posY, this.player.posZ);
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Vector direction = Vectors.fromEulerDeg(this.player.cameraYaw, this.player.cameraPitch);
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return new Location(ForgeWorldEdit.inst.getWorld(this.player.worldObj), position, direction);
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return new Location(
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ForgeWorldEdit.inst.getWorld(this.player.worldObj),
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position,
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(float) Math.toRadians(this.player.cameraYaw),
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(float) Math.toRadians(this.player.cameraPitch));
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}
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public WorldVector getPosition() {
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