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chore: remove bad range annotations
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@ -2,7 +2,6 @@ package com.fastasyncworldedit.core.queue;
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import com.fastasyncworldedit.core.extent.filter.block.FilterBlock;
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import com.sk89q.worldedit.regions.Region;
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import org.jetbrains.annotations.Range;
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import javax.annotation.Nullable;
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@ -18,8 +17,8 @@ public interface Filter {
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* @param chunkZ the z coordinate in the chunk
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*/
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default boolean appliesChunk(
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@Range(from = 0, to = 15) int chunkX,
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@Range(from = 0, to = 15) int chunkZ
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int chunkX,
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int chunkZ
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) {
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return true;
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}
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@ -2,7 +2,6 @@ package com.fastasyncworldedit.core.queue;
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import com.fastasyncworldedit.core.extent.filter.block.ChunkFilterBlock;
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import com.sk89q.worldedit.regions.Region;
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import org.jetbrains.annotations.Range;
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import javax.annotation.Nullable;
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@ -25,7 +24,6 @@ public interface IChunk extends Trimable, IChunkGet, IChunkSet {
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*
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* @return the x coordinate of the chunk
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*/
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@Range(from = 0, to = 15)
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int getX();
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/**
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@ -33,7 +31,6 @@ public interface IChunk extends Trimable, IChunkGet, IChunkSet {
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*
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* @return the z coordinate of the chunk
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*/
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@Range(from = 0, to = 15)
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int getZ();
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/**
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@ -1,14 +1,12 @@
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package com.fastasyncworldedit.core.queue;
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import org.jetbrains.annotations.Range;
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/**
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* IGetBlocks may be cached by the WorldChunkCache so that it can be used between multiple
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* IQueueExtents - avoids conversion between a palette and raw data on every block get
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*/
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public interface IChunkCache<T> extends Trimable {
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T get(@Range(from = 0, to = 15) int chunkX, @Range(from = 0, to = 15) int chunkZ);
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T get(int chunkX, int chunkZ);
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@Override
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default boolean trim(boolean aggressive) {
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@ -7,7 +7,6 @@ import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.Region;
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import org.jetbrains.annotations.Range;
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import javax.annotation.Nullable;
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import java.io.Flushable;
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@ -51,12 +50,12 @@ public interface IQueueExtent<T extends IChunk> extends Flushable, Trimable, ICh
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* Get the cached get object. This is faster than getting the object using NMS and allows for
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* wrapping.
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*/
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IChunkGet getCachedGet(@Range(from = 0, to = 15) int chunkX, @Range(from = 0, to = 15) int chunkZ);
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IChunkGet getCachedGet(int chunkX, int chunkZ);
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/**
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* Get the cached chunk set object.
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*/
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IChunkSet getCachedSet(@Range(from = 0, to = 15) int chunkX, @Range(from = 0, to = 15) int chunkZ);
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IChunkSet getCachedSet(int chunkX, int chunkZ);
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/**
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* Submit the chunk so that it's changes are applied to the world
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