Added GardenPatchGenerator, GroundScatterFunction.

/pumpkins now uses the new classes.
This commit is contained in:
sk89q
2014-03-01 15:41:40 -08:00
parent fb634ef95b
commit d2e93dfe23
4 changed files with 253 additions and 146 deletions

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@@ -1,69 +0,0 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.generator;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
/**
* Generates flora over an applied area.
*/
public class FloraPlacer extends GroundGenerator {
private final EditSession editSession;
private FloraGenerator floraGenerator;
/**
* Create a new instance.
*
* @param editSession the edit session
*/
public FloraPlacer(EditSession editSession) {
super(editSession);
this.editSession = editSession;
this.floraGenerator = new FloraGenerator(editSession);
}
/**
* Get the flora generator.
*
* @return the flora generator
*/
public FloraGenerator getFloraGenerator() {
return floraGenerator;
}
/**
* Set the flora generator.
*
* @param floraGenerator the flora generator
*/
public void setFloraGenerator(FloraGenerator floraGenerator) {
this.floraGenerator = floraGenerator;
}
@Override
protected boolean apply(Vector pt, BaseBlock block) throws WorldEditException {
return floraGenerator.apply(pt);
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.generator;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.operation.RegionFunction;
import com.sk89q.worldedit.patterns.BlockChance;
import com.sk89q.worldedit.patterns.Pattern;
import com.sk89q.worldedit.patterns.RandomFillPattern;
import com.sk89q.worldedit.patterns.SingleBlockPattern;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class GardenPatchGenerator implements RegionFunction {
private final Random random = new Random();
private final EditSession editSession;
private Pattern plant = getPumpkinPattern();
private int affected;
/**
* Create a new instance.
*
* @param editSession the edit session
*/
public GardenPatchGenerator(EditSession editSession) {
this.editSession = editSession;
}
/**
* Get the plant pattern that is placed.
*
* @return the plant pattern
*/
public Pattern getPlant() {
return plant;
}
/**
* Set the plant pattern that is placed.
*
* @param plant the plant pattern
*/
public void setPlant(Pattern plant) {
this.plant = plant;
}
/**
* Get the number of affected blocks.
*
* @return affected count
*/
public int getAffected() {
return affected;
}
/**
* Make a patch vine.
*
* @param basePos the base position
* @param pos the vine position
*/
private void placeVine(Vector basePos, Vector pos) throws MaxChangedBlocksException {
if (pos.distance(basePos) > 4) return;
if (editSession.getBlockType(pos) != 0) return;
for (int i = -1; i > -3; --i) {
Vector testPos = pos.add(0, i, 0);
if (editSession.getBlockType(testPos) == BlockID.AIR) {
pos = testPos;
} else {
break;
}
}
editSession.setBlockIfAir(pos, new BaseBlock(BlockID.LEAVES));
affected++;
int t = random.nextInt(4);
int h = random.nextInt(3) - 1;
Vector p;
BaseBlock log = new BaseBlock(BlockID.LOG);
switch (t) {
case 0:
if (random.nextBoolean()) {
placeVine(basePos, pos.add(1, 0, 0));
}
if (random.nextBoolean()) {
editSession.setBlockIfAir(pos.add(1, h, -1), log);
affected++;
}
editSession.setBlockIfAir(p = pos.add(0, 0, -1), plant.next(p));
affected++;
break;
case 1:
if (random.nextBoolean()) {
placeVine(basePos, pos.add(0, 0, 1));
}
if (random.nextBoolean()) {
editSession.setBlockIfAir(pos.add(1, h, 0), log);
affected++;
}
editSession.setBlockIfAir(p = pos.add(1, 0, 1), plant.next(p));
affected++;
break;
case 2:
if (random.nextBoolean()) {
placeVine(basePos, pos.add(0, 0, -1));
}
if (random.nextBoolean()) {
editSession.setBlockIfAir(pos.add(-1, h, 0), log);
affected++;
}
editSession.setBlockIfAir(p = pos.add(-1, 0, 1), plant.next(p));
affected++;
break;
case 3:
if (random.nextBoolean()) {
placeVine(basePos, pos.add(-1, 0, 0));
}
if (random.nextBoolean()) {
editSession.setBlockIfAir(pos.add(-1, h, -1), log);
affected++;
}
editSession.setBlockIfAir(p = pos.add(-1, 0, -1), plant.next(p));
affected++;
break;
}
}
@Override
public boolean apply(Vector position) throws WorldEditException {
if (editSession.getBlock(position).getType() != BlockID.AIR) {
position = position.add(0, 1, 0);
}
BaseBlock leavesBlock = new BaseBlock(BlockID.LEAVES);
editSession.setBlockIfAir(position, leavesBlock);
placeVine(position, position.add(0, 0, 1));
placeVine(position, position.add(0, 0, -1));
placeVine(position, position.add(1, 0, 0));
placeVine(position, position.add(-1, 0, 0));
return true;
}
/**
* Get a pattern that creates pumpkins with different faces.
*
* @return a pumpkin pattern
*/
public static Pattern getPumpkinPattern() {
List<BlockChance> chance = new ArrayList<BlockChance>();
for (int i = 0; i < 4; i++) {
chance.add(new BlockChance(new BaseBlock(BlockID.PUMPKIN, i), 100));
}
return new RandomFillPattern(chance);
}
/**
* Get a pattern that creates melons.
*
* @return a melon pattern
*/
public static Pattern getMelonPattern() {
return new SingleBlockPattern(new BaseBlock(BlockID.MELON_BLOCK));
}
}