Delegate flora creation to new FloraGenerator.

Sadly, no biome-specific flowers because the biome API in WorldEdit apparently needs some improvement.
This commit is contained in:
sk89q 2014-03-01 14:37:08 -08:00
parent 0402faa839
commit fb634ef95b
3 changed files with 173 additions and 35 deletions

View File

@ -0,0 +1,123 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.generator;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.operation.RegionFunction;
import com.sk89q.worldedit.patterns.BlockChance;
import com.sk89q.worldedit.patterns.Pattern;
import com.sk89q.worldedit.patterns.RandomFillPattern;
import java.util.ArrayList;
import java.util.List;
/**
* Generates flora (which may include tall grass, flowers, etc.).
* <p>
* The current implementation is not biome-aware, but it may become so in
* the future.
*/
public class FloraGenerator implements RegionFunction {
private final EditSession editSession;
private boolean biomeAware = false;
private final Pattern desertPattern = getDesertPattern();
private final Pattern temperatePattern = getTemperatePattern();
/**
* Create a new flora generator.
*
* @param editSession the edit session
*/
public FloraGenerator(EditSession editSession) {
this.editSession = editSession;
}
/**
* Return whether the flora generator is set to be biome-aware.
* <p>
* By default, it is currently disabled by default, but this may change.
*
* @return true if biome aware
*/
public boolean isBiomeAware() {
return biomeAware;
}
/**
* Set whether the generator is biome aware.
* <p>
* It is currently not possible to make the generator biome-aware.
*
* @param biomeAware must always be false
*/
public void setBiomeAware(boolean biomeAware) {
if (biomeAware) {
throw new IllegalArgumentException("Cannot enable biome-aware mode; not yet implemented");
}
this.biomeAware = biomeAware;
}
/**
* Get a pattern for plants to place inside a desert environment.
*
* @return a pattern that places flora
*/
public static Pattern getDesertPattern() {
List<BlockChance> chance = new ArrayList<BlockChance>();
chance.add(new BlockChance(new BaseBlock(BlockID.DEAD_BUSH), 30));
chance.add(new BlockChance(new BaseBlock(BlockID.CACTUS), 20));
chance.add(new BlockChance(new BaseBlock(BlockID.AIR), 300));
return new RandomFillPattern(chance);
}
/**
* Get a pattern for plants to place inside a temperate environment.
*
* @return a pattern that places flora
*/
public static Pattern getTemperatePattern() {
List<BlockChance> chance = new ArrayList<BlockChance>();
chance.add(new BlockChance(new BaseBlock(BlockID.LONG_GRASS, 1), 300));
chance.add(new BlockChance(new BaseBlock(BlockID.RED_FLOWER), 5));
chance.add(new BlockChance(new BaseBlock(BlockID.YELLOW_FLOWER), 5));
return new RandomFillPattern(chance);
}
@Override
public boolean apply(Vector position) throws WorldEditException {
BaseBlock block = editSession.getBlock(position);
if (block.getType() == BlockID.GRASS) {
editSession.setBlock(position.add(0, 1, 0), temperatePattern.next(position));
return true;
} else if (block.getType() == BlockID.SAND) {
editSession.setBlock(position.add(0, 1, 0), desertPattern.next(position));
return true;
}
return false;
}
}

View File

@ -23,13 +23,6 @@ import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.patterns.BlockChance;
import com.sk89q.worldedit.patterns.Pattern;
import com.sk89q.worldedit.patterns.RandomFillPattern;
import java.util.ArrayList;
import java.util.List;
/**
* Generates flora over an applied area.
@ -37,8 +30,7 @@ import java.util.List;
public class FloraPlacer extends GroundGenerator {
private final EditSession editSession;
private final Pattern desertPattern = getDesertPattern();
private final Pattern temperatePattern = getTemperatePattern();
private FloraGenerator floraGenerator;
/**
* Create a new instance.
@ -48,46 +40,30 @@ public class FloraPlacer extends GroundGenerator {
public FloraPlacer(EditSession editSession) {
super(editSession);
this.editSession = editSession;
this.floraGenerator = new FloraGenerator(editSession);
}
/**
* Get a pattern for plants to place inside a desert environment.
* Get the flora generator.
*
* @return a pattern that places flora
* @return the flora generator
*/
public static Pattern getDesertPattern() {
List<BlockChance> chance = new ArrayList<BlockChance>();
chance.add(new BlockChance(new BaseBlock(BlockID.DEAD_BUSH), 30));
chance.add(new BlockChance(new BaseBlock(BlockID.CACTUS), 20));
chance.add(new BlockChance(new BaseBlock(BlockID.AIR), 300));
return new RandomFillPattern(chance);
public FloraGenerator getFloraGenerator() {
return floraGenerator;
}
/**
* Get a pattern for plants to place inside a temperate environment.
* Set the flora generator.
*
* @return a pattern that places flora
* @param floraGenerator the flora generator
*/
public static Pattern getTemperatePattern() {
List<BlockChance> chance = new ArrayList<BlockChance>();
chance.add(new BlockChance(new BaseBlock(BlockID.LONG_GRASS, 1), 300));
chance.add(new BlockChance(new BaseBlock(BlockID.RED_FLOWER), 5));
chance.add(new BlockChance(new BaseBlock(BlockID.RED_FLOWER, 1), 1));
chance.add(new BlockChance(new BaseBlock(BlockID.YELLOW_FLOWER), 5));
return new RandomFillPattern(chance);
public void setFloraGenerator(FloraGenerator floraGenerator) {
this.floraGenerator = floraGenerator;
}
@Override
protected boolean apply(Vector pt, BaseBlock block) throws WorldEditException {
if (block.getType() == BlockID.GRASS) {
editSession.setBlock(pt.add(0, 1, 0), temperatePattern.next(pt));
return true;
} else if (block.getType() == BlockID.SAND) {
editSession.setBlock(pt.add(0, 1, 0), desertPattern.next(pt));
return true;
}
return false;
return floraGenerator.apply(pt);
}
}

View File

@ -0,0 +1,39 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.operation;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
/**
* Performs a function on points in a region.
*/
public interface RegionFunction {
/**
* Apply the function to the given position.
*
* @param position the position
* @return true if something was changed
* @throws WorldEditException thrown on an error
*/
public boolean apply(Vector position) throws WorldEditException;
}