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Added GardenPatchGenerator, GroundScatterFunction.
/pumpkins now uses the new classes.
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.operation;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.generator.GroundGenerator;
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/**
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* Randomly applies the given {@link RegionFunction} onto random ground blocks.
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* <p>
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* This class can be used to generate a structure randomly over an area.
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*/
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public class GroundScatterFunction extends GroundGenerator {
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private RegionFunction function;
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/**
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* Create a new instance.
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*
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* @param editSession the edit session
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* @param function the function
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*/
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public GroundScatterFunction(EditSession editSession, RegionFunction function) {
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super(editSession);
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this.function = function;
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}
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/**
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* Get the function to apply.
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*
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* @return the region function
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*/
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public RegionFunction getFunction() {
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return function;
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}
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/**
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* Set the function to apply.
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*
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* @param function the region function
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*/
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public void setFunction(RegionFunction function) {
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this.function = function;
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}
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@Override
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protected boolean apply(Vector position, BaseBlock block) throws WorldEditException {
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return function.apply(position);
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}
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}
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