Added GardenPatchGenerator, GroundScatterFunction.

/pumpkins now uses the new classes.
This commit is contained in:
sk89q
2014-03-01 15:41:40 -08:00
parent fb634ef95b
commit d2e93dfe23
4 changed files with 253 additions and 146 deletions

View File

@ -0,0 +1,70 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.operation;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.generator.GroundGenerator;
/**
* Randomly applies the given {@link RegionFunction} onto random ground blocks.
* <p>
* This class can be used to generate a structure randomly over an area.
*/
public class GroundScatterFunction extends GroundGenerator {
private RegionFunction function;
/**
* Create a new instance.
*
* @param editSession the edit session
* @param function the function
*/
public GroundScatterFunction(EditSession editSession, RegionFunction function) {
super(editSession);
this.function = function;
}
/**
* Get the function to apply.
*
* @return the region function
*/
public RegionFunction getFunction() {
return function;
}
/**
* Set the function to apply.
*
* @param function the region function
*/
public void setFunction(RegionFunction function) {
this.function = function;
}
@Override
protected boolean apply(Vector position, BaseBlock block) throws WorldEditException {
return function.apply(position);
}
}