Remove deep synchronisation that is a very plausible cause of circular locking.

This may be a fix for #685
This commit is contained in:
dordsor21 2020-10-07 15:52:48 +01:00 committed by MattBDev
parent ae38880e1b
commit d5d09ba586

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@ -21,7 +21,7 @@ public abstract class CharBlocks implements IBlocks {
};
public static final Section EMPTY = new Section() {
@Override
public final synchronized char[] get(CharBlocks blocks, int layer) {
public final char[] get(CharBlocks blocks, int layer) {
char[] arr = blocks.blocks[layer];
if (arr == null) {
arr = blocks.blocks[layer] = blocks.update(layer, null);