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Added simple smoothing brush.
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@ -14,6 +14,9 @@ commands:
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description: Choose the clipboard brush
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usage: /<command> [-a]
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aliases: ['copy']
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smooth:
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description: Choose the terrain softener brush
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usage: /<command> [size] [iterations]
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chunkinfo:
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description: Get information about the chunk that you are inside
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usage: /<command>
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@ -107,6 +110,9 @@ commands:
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up:
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description: Go upwards some distance
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usage: /<command> <block>
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/smooth:
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description: Smooth the elevation in the selection
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usage: /<command> [iterations]
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/overlay:
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description: Set a block on top of blocks in the region
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usage: /<command> <block>
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@ -117,9 +123,6 @@ commands:
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description: Build the walls, ceiling, and roof of a selection
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usage: /<command> <block>
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aliases: ['/outline']
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/smooth:
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description: Smooth the elevation in the selection
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usage: /<command> [iterations]
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/replace:
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description: Replace all blocks in the selection with another
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usage: /<command> [from-block] <to-block>
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@ -36,6 +36,7 @@ import com.sk89q.worldedit.tools.brushes.ClipboardBrush;
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import com.sk89q.worldedit.tools.brushes.CylinderBrush;
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import com.sk89q.worldedit.tools.brushes.HollowCylinderBrush;
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import com.sk89q.worldedit.tools.brushes.HollowSphereBrush;
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import com.sk89q.worldedit.tools.brushes.SmoothBrush;
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import com.sk89q.worldedit.tools.brushes.SphereBrush;
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/**
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@ -162,4 +163,35 @@ public class BrushCommands {
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player.print("Clipboard brush shape equipped.");
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}
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@Command(
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aliases = {"smooth"},
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usage = "[size] [iterations]",
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desc = "Choose the terrain softener brush",
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min = 0,
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max = 2
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)
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@CommandPermissions({"worldedit.brush.smooth"})
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public static void smoothBrush(CommandContext args, WorldEdit we,
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LocalSession session, LocalPlayer player, EditSession editSession)
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throws WorldEditException {
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LocalConfiguration config = we.getConfiguration();
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int radius = args.argsLength() > 0 ? args.getInteger(0) : 2;
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if (radius > config.maxBrushRadius) {
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player.printError("Maximum allowed brush radius: "
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+ config.maxBrushRadius);
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return;
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}
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int iterations = args.argsLength() > 1 ? args.getInteger(1) : 4;
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BrushTool tool = session.getBrushTool(player.getItemInHand());
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tool.setSize(radius);
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tool.setBrush(new SmoothBrush(iterations));
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player.print(String.format("Smooth brush equipped (%d x %dx).",
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radius, iterations));
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}
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}
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49
src/com/sk89q/worldedit/tools/brushes/SmoothBrush.java
Normal file
49
src/com/sk89q/worldedit/tools/brushes/SmoothBrush.java
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@ -0,0 +1,49 @@
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.tools.brushes;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.HeightMap;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.filtering.GaussianKernel;
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import com.sk89q.worldedit.filtering.HeightMapFilter;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.Region;
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public class SmoothBrush implements Brush {
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private int iterations;
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public SmoothBrush(int iterations) {
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this.iterations = iterations;
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}
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public void build(EditSession editSession, Vector pos, Pattern mat, int size)
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throws MaxChangedBlocksException {
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int rad = size;
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Vector min = pos.subtract(rad, rad, rad);
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Vector max = pos.add(rad, rad + 10, rad);
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Region region = new CuboidRegion(min, max);
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HeightMap heightMap = new HeightMap(editSession, region);
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HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
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heightMap.applyFilter(filter, iterations);
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}
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}
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