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Fixed /ceil.
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@ -287,11 +287,11 @@ public abstract class WorldEditPlayer {
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public boolean ascendToCeiling(int clearance) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int initialY = pos.getBlockY();
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int y = pos.getBlockY() + 2;
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int initialY = y;
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int z = pos.getBlockZ();
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// Nothing above
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// No free space above
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if (server.getBlockType(new Vector(x, y, z)) != 0) {
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return false;
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}
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@ -299,10 +299,10 @@ public abstract class WorldEditPlayer {
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while (y <= 127) {
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// Found a ceiling!
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if (server.getBlockType(new Vector(x, y, z)) != 0) {
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int platformY = Math.max(initialY, y - 3);
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int platformY = Math.max(initialY, y - 3 - clearance);
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server.setBlockType(new Vector(x, platformY, z),
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BlockType.GLASS.getID());
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setPosition(new Vector(x, platformY + 1, z));
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setPosition(new Vector(x + 0.5, platformY + 1, z + 0.5));
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return true;
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}
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