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Added cylinder->polygon conversion.
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@ -29,6 +29,7 @@ import com.sk89q.worldedit.LocalPlayer;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.cui.CUIRegion;
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import com.sk89q.worldedit.cui.SelectionMinMaxEvent;
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import com.sk89q.worldedit.cui.SelectionPoint2DEvent;
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@ -66,6 +67,35 @@ public class Polygonal2DRegionSelector implements RegionSelector, CUIRegion {
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pos1 = polygonal2DRegionSelector.pos1;
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region = new Polygonal2DRegion(polygonal2DRegionSelector.region);
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} else if (oldSelector instanceof CylinderRegionSelector) {
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final CylinderRegionSelector cylinderRegionSelector = (CylinderRegionSelector) oldSelector;
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final CylinderRegion oldRegion = cylinderRegionSelector.region;
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final Vector2D radius = oldRegion.getRadius();
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final Vector2D center = oldRegion.getCenter().toVector2D();
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int nPoints = (int) Math.ceil(Math.PI*radius.length());
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// These strange semantics for maxPoints are copied from the selectSecondary method.
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if (maxPoints > -1 && nPoints >= maxPoints) {
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nPoints = maxPoints - 1;
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}
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final List<BlockVector2D> points = new ArrayList<BlockVector2D>(nPoints);
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for (int i = 0; i < nPoints; ++i) {
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double angle = i * (2.0 * Math.PI) / nPoints;
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System.out.println(angle);
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final Vector2D pos = new Vector2D(Math.cos(angle), Math.sin(angle));
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final BlockVector2D blockVector2D = pos.multiply(radius).add(center).toBlockVector2D();
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System.out.println(blockVector2D);
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points.add(blockVector2D);
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}
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final int minY = oldRegion.getMinimumY();
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pos1 = points.get(0).toVector(minY).toBlockVector();
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region = new Polygonal2DRegion(oldRegion.getWorld(), points, minY, oldRegion.getMaximumY());
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} else {
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final Region oldRegion;
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try {
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