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Added //fast mode, which allows the server to skip the dirtying of chunks. This means that you have to rejoin to see changes though, but most operations are doubled in speed.
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@ -50,9 +50,8 @@ public class FloatingTreeRemover implements BlockTool {
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int initialType = world.getBlockType(clicked);
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int block;
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EditSession editSession =
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new EditSession(world, session.getBlockChangeLimit());
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EditSession editSession = session.createEditSession(player);
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if (initialType != BlockID.LEAVES && initialType != BlockID.LOG) {
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player.printError("That's not a floating tree.");
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