Make sure thread-cached arrays are reset

This commit is contained in:
dordsor21 2022-03-13 01:44:59 +00:00
parent 7ba185c4ac
commit d8c0f8e3b1
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GPG Key ID: 1E53E88969FFCF0B
4 changed files with 15 additions and 3 deletions

View File

@ -369,8 +369,12 @@ public final class PaperweightPlatformAdapter extends NMSAdapter {
}
return levelChunkSection;
} catch (final Throwable e) {
Arrays.fill(blockToPalette, Integer.MAX_VALUE);
throw e;
} finally {
Arrays.fill(blockToPalette, Integer.MAX_VALUE);
Arrays.fill(paletteToBlock, Integer.MAX_VALUE);
Arrays.fill(blockStates, 0);
Arrays.fill(blocksCopy, 0);
}
}

View File

@ -395,8 +395,12 @@ public final class PaperweightPlatformAdapter extends NMSAdapter {
return levelChunkSection;
} catch (final Throwable e) {
Arrays.fill(blockToPalette, Integer.MAX_VALUE);
throw e;
} finally {
Arrays.fill(blockToPalette, Integer.MAX_VALUE);
Arrays.fill(paletteToBlock, Integer.MAX_VALUE);
Arrays.fill(blockStates, 0);
Arrays.fill(blocksCopy, 0);
}
}

View File

@ -399,8 +399,12 @@ public final class PaperweightPlatformAdapter extends NMSAdapter {
return new LevelChunkSection(layer, blockStatePalettedContainer, biomes);
} catch (final Throwable e) {
Arrays.fill(blockToPalette, Integer.MAX_VALUE);
throw e;
} finally {
Arrays.fill(blockToPalette, Integer.MAX_VALUE);
Arrays.fill(paletteToBlock, Integer.MAX_VALUE);
Arrays.fill(blockStates, 0);
Arrays.fill(blocksCopy, 0);
}
}