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Made ItemType.usesDamageValue a bit more sane.
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@ -558,6 +558,80 @@ public enum ItemType {
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return shouldNotStack.contains(id);
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}
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private static final Set<Integer> usesDamageValue = new HashSet<Integer>();
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static {
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usesDamageValue.add(BlockID.SAPLING);
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//usesDamageValue.add(BlockID.WATER);
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//usesDamageValue.add(BlockID.STATIONARY_WATER);
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//usesDamageValue.add(BlockID.LAVA);
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//usesDamageValue.add(BlockID.STATIONARY_LAVA);
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usesDamageValue.add(BlockID.LOG);
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usesDamageValue.add(BlockID.LEAVES);
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//usesDamageValue.add(BlockID.DISPENSER);
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//usesDamageValue.add(BlockID.BED);
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//usesDamageValue.add(BlockID.POWERED_RAIL);
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//usesDamageValue.add(BlockID.DETECTOR_RAIL);
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//usesDamageValue.add(BlockID.PISTON_STICKY_BASE);
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//usesDamageValue.add(BlockID.LONG_GRASS);
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//usesDamageValue.add(BlockID.PISTON_BASE);
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//usesDamageValue.add(BlockID.PISTON_EXTENSION);
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usesDamageValue.add(BlockID.CLOTH);
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usesDamageValue.add(BlockID.DOUBLE_STEP);
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usesDamageValue.add(BlockID.STEP);
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//usesDamageValue.add(BlockID.TORCH);
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//usesDamageValue.add(BlockID.FIRE);
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//usesDamageValue.add(BlockID.WOODEN_STAIRS);
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//usesDamageValue.add(BlockID.CHEST);
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//usesDamageValue.add(BlockID.REDSTONE_WIRE);
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//usesDamageValue.add(BlockID.CROPS);
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//usesDamageValue.add(BlockID.SOIL);
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//usesDamageValue.add(BlockID.FURNACE);
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//usesDamageValue.add(BlockID.BURNING_FURNACE);
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//usesDamageValue.add(BlockID.SIGN_POST);
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//usesDamageValue.add(BlockID.WOODEN_DOOR);
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//usesDamageValue.add(BlockID.LADDER);
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//usesDamageValue.add(BlockID.MINECART_TRACKS);
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//usesDamageValue.add(BlockID.COBBLESTONE_STAIRS);
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//usesDamageValue.add(BlockID.WALL_SIGN);
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//usesDamageValue.add(BlockID.LEVER);
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//usesDamageValue.add(BlockID.STONE_PRESSURE_PLATE);
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//usesDamageValue.add(BlockID.IRON_DOOR);
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//usesDamageValue.add(BlockID.WOODEN_PRESSURE_PLATE);
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//usesDamageValue.add(BlockID.REDSTONE_TORCH_OFF);
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//usesDamageValue.add(BlockID.REDSTONE_TORCH_ON);
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//usesDamageValue.add(BlockID.STONE_BUTTON);
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//usesDamageValue.add(BlockID.SNOW);
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//usesDamageValue.add(BlockID.CACTUS);
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//usesDamageValue.add(BlockID.REED);
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//usesDamageValue.add(BlockID.JUKEBOX);
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//usesDamageValue.add(BlockID.PUMPKIN);
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//usesDamageValue.add(BlockID.JACKOLANTERN);
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//usesDamageValue.add(BlockID.CAKE_BLOCK);
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//usesDamageValue.add(BlockID.REDSTONE_REPEATER_OFF);
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//usesDamageValue.add(BlockID.REDSTONE_REPEATER_ON);
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//usesDamageValue.add(BlockID.TRAP_DOOR);
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//usesDamageValue.add(BlockID.SILVERFISH_BLOCK);
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usesDamageValue.add(BlockID.STONE_BRICK);
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//usesDamageValue.add(BlockID.RED_MUSHROOM_CAP);
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//usesDamageValue.add(BlockID.BROWN_MUSHROOM_CAP);
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//usesDamageValue.add(BlockID.PUMPKIN_STEM);
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//usesDamageValue.add(BlockID.MELON_STEM);
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//usesDamageValue.add(BlockID.VINE);
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//usesDamageValue.add(BlockID.FENCE_GATE);
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//usesDamageValue.add(BlockID.BRICK_STAIRS);
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//usesDamageValue.add(BlockID.STONE_BRICK_STAIRS);
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//usesDamageValue.add(BlockID.NETHER_BRICK_STAIRS);
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//usesDamageValue.add(BlockID.NETHER_WART);
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//usesDamageValue.add(BlockID.ENCHANTMENT_TABLE);
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//usesDamageValue.add(BlockID.BREWING_STAND);
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//usesDamageValue.add(BlockID.CAULDRON);
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//usesDamageValue.add(BlockID.END_PORTAL_FRAME);
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usesDamageValue.add(ItemID.COAL);
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usesDamageValue.add(ItemID.INK_SACK);
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usesDamageValue.add(ItemID.POTION);
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usesDamageValue.add(ItemID.GLASS_BOTTLE);
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}
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/**
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* Returns true if an item uses its damage value for something
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* other than damage.
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@ -566,11 +640,6 @@ public enum ItemType {
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* @return
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*/
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public static boolean usesDamageValue(int id) {
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return id == ItemID.COAL
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|| id == ItemID.INK_SACK
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|| id == ItemID.POTION
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|| id == ItemID.GLASS_BOTTLE
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// for material only, orientation data is not stored in inventory anyway
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|| BlockType.usesData(id);
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return usesDamageValue.contains(id);
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}
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}
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