Allow expand to be used by console. (#1264)

* Allow expand to be used by console.

Also fix direction converter requiring a player.

* Revert exception.

(cherry picked from commit b4d2db3dee01d6af4f49d6ee1ea015dbd685839c)
This commit is contained in:
wizjany 2020-03-19 21:36:54 -04:00 committed by MattBDev
parent 989680d159
commit dabba81902
2 changed files with 13 additions and 10 deletions

View File

@ -93,29 +93,30 @@ public class ExpandCommands {
.action(parameters -> {
expandVert(
requireIV(Key.of(LocalSession.class), "localSession", parameters),
requireIV(Key.of(Player.class), "localSession", parameters)
requireIV(Key.of(Actor.class), "actor", parameters),
requireIV(Key.of(World.class), "world", parameters)
);
return 1;
})
.build();
}
private static void expandVert(LocalSession session, Player player) throws IncompleteRegionException {
Region region = session.getSelection(player.getWorld());
private static void expandVert(LocalSession session, Actor actor, World world) throws IncompleteRegionException {
Region region = session.getSelection(world);
try {
int oldSize = region.getArea();
region.expand(
BlockVector3.at(0, (player.getWorld().getMaxY() + 1), 0),
BlockVector3.at(0, -(player.getWorld().getMaxY() + 1), 0));
session.getRegionSelector(player.getWorld()).learnChanges();
BlockVector3.at(0, (world.getMaxY() + 1), 0),
BlockVector3.at(0, -(world.getMaxY() + 1), 0));
session.getRegionSelector(world).learnChanges();
int newSize = region.getArea();
session.getRegionSelector(player.getWorld()).explainRegionAdjust(player, session);
session.getRegionSelector(world).explainRegionAdjust(actor, session);
int changeSize = newSize - oldSize;
player.printInfo(
actor.printInfo(
TranslatableComponent.of("worldedit.expand.expanded.vert", TextComponent.of(changeSize))
);
} catch (RegionOperationException e) {
player.printError(TextComponent.of(e.getMessage()));
actor.printError(TextComponent.of(e.getMessage()));
}
}

View File

@ -25,6 +25,7 @@ import com.google.common.collect.ImmutableSet;
import com.sk89q.worldedit.UnknownDirectionException;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.internal.annotation.Direction;
import com.sk89q.worldedit.internal.annotation.MultiDirection;
import com.sk89q.worldedit.util.formatting.text.Component;
@ -92,7 +93,8 @@ public abstract class AbstractDirectionConverter<D> implements ArgumentConverter
@Override
public ConversionResult<D> convert(String argument, InjectedValueAccess context) {
Player player = context.injectedValue(Key.of(Player.class)).orElse(null);
Player player = context.injectedValue(Key.of(Actor.class))
.filter(Player.class::isInstance).map(Player.class::cast).orElse(null);
try {
return SuccessfulConversion.fromSingle(convertDirection(argument, player, includeDiagonals));
} catch (Exception e) {