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https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-22 17:27:38 +00:00
Fix button rotation, add support for up/down flipping and restore unit test functionality.
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@ -95,12 +95,22 @@ public final class BlockData {
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}
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break;
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case BlockID.LEVER:
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case BlockID.STONE_BUTTON:
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case BlockID.WOODEN_BUTTON:
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case BlockID.WOODEN_BUTTON: {
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int thrown = data & 0x8;
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int withoutThrown = data & ~0x8;
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switch (withoutThrown) {
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switch (data & ~0x8) {
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case 1: return 3 | thrown;
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case 2: return 4 | thrown;
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case 3: return 2 | thrown;
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case 4: return 1 | thrown;
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// 0 and 5 are vertical
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}
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break;
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}
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case BlockID.LEVER: {
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int thrown = data & 0x8;
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switch (data & ~0x8) {
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case 1: return 3 | thrown;
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case 2: return 4 | thrown;
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case 3: return 2 | thrown;
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@ -111,6 +121,7 @@ public final class BlockData {
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case 0: return 7 | thrown;
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}
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break;
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}
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case BlockID.WOODEN_DOOR:
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case BlockID.IRON_DOOR:
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@ -316,12 +327,22 @@ public final class BlockData {
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}
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break;
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case BlockID.LEVER:
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case BlockID.STONE_BUTTON:
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case BlockID.WOODEN_BUTTON:
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case BlockID.WOODEN_BUTTON: {
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int thrown = data & 0x8;
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int withoutThrown = data & ~0x8;
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switch (withoutThrown) {
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switch (data & ~0x8) {
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case 3: return 1 | thrown;
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case 4: return 2 | thrown;
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case 2: return 3 | thrown;
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case 1: return 4 | thrown;
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// 0 and 5 are vertical
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}
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break;
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}
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case BlockID.LEVER: {
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int thrown = data & 0x8;
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switch (data & ~0x8) {
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case 3: return 1 | thrown;
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case 4: return 2 | thrown;
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case 2: return 3 | thrown;
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@ -332,6 +353,7 @@ public final class BlockData {
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case 7: return 0 | thrown;
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}
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break;
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}
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case BlockID.WOODEN_DOOR:
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case BlockID.IRON_DOOR:
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@ -509,11 +531,29 @@ public final class BlockData {
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case BlockID.REDSTONE_TORCH_OFF:
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case BlockID.REDSTONE_TORCH_ON:
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if (data < 1 || data > 4) break;
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/* FALL-THROUGH */
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switch (data) {
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case 1: return data + flipX;
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case 2: return data - flipX;
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case 3: return data + flipZ;
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case 4: return data - flipZ;
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}
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break;
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case BlockID.STONE_BUTTON:
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case BlockID.WOODEN_BUTTON: {
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switch (data & ~0x8) {
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case 1: return data + flipX;
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case 2: return data - flipX;
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case 3: return data + flipZ;
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case 4: return data - flipZ;
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case 0:
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case 5:
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return data ^ (flipY * 5);
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}
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break;
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}
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case BlockID.LEVER:
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case BlockID.STONE_BUTTON:
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case BlockID.WOODEN_BUTTON:
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switch (data & ~0x8) {
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case 1: return data + flipX;
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case 2: return data - flipX;
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@ -1842,6 +1842,10 @@ public enum BlockType {
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addCardinals(BlockID.STONE_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
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addCardinals(BlockID.WOODEN_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
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}
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dataAttachments.put(typeDataKey(BlockID.STONE_BUTTON, 0), PlayerDirection.UP);
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dataAttachments.put(typeDataKey(BlockID.STONE_BUTTON, 5), PlayerDirection.DOWN);
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dataAttachments.put(typeDataKey(BlockID.WOODEN_BUTTON, 0), PlayerDirection.UP);
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dataAttachments.put(typeDataKey(BlockID.WOODEN_BUTTON, 5), PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CACTUS, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CAKE_BLOCK, PlayerDirection.DOWN);
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@ -2755,8 +2755,8 @@
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"values": {
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"down": { "data": 0, "direction": [0, -1, 0] },
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"east": { "data": 1, "direction": [1, 0, 0] },
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"south": { "data": 2, "direction": [0, 0, 1] },
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"west": { "data": 3, "direction": [-1, 0, 0] },
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"west": { "data": 2, "direction": [-1, 0, 0] },
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"south": { "data": 3, "direction": [0, 0, 1] },
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"north": { "data": 4, "direction": [0, 0, -1] },
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"up": { "data": 5, "direction": [0, 1, 0] }
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}
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@ -4943,8 +4943,8 @@
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"values": {
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"down": { "data": 0, "direction": [0, -1, 0] },
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"east": { "data": 1, "direction": [1, 0, 0] },
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"south": { "data": 2, "direction": [0, 0, 1] },
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"west": { "data": 3, "direction": [-1, 0, 0] },
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"west": { "data": 2, "direction": [-1, 0, 0] },
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"south": { "data": 3, "direction": [0, 0, 1] },
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"north": { "data": 4, "direction": [0, 0, -1] },
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"up": { "data": 5, "direction": [0, 1, 0] }
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}
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@ -46,8 +46,6 @@ public class BlockTransformExtentTest {
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ignored.add(BlockType.BED); // Broken in existing rotation code?
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ignored.add(BlockType.WOODEN_DOOR); // Complicated
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ignored.add(BlockType.IRON_DOOR); // Complicated
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ignored.add(BlockType.STONE_BUTTON); // Existing rotation code doesn't handle down/up directions
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ignored.add(BlockType.WOODEN_BUTTON); // Existing rotation code doesn't handle down/up directions
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ignored.add(BlockType.END_PORTAL); // Not supported in existing rotation code
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}
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