Added meteorshower.js.

This commit is contained in:
sk89q 2010-10-03 17:41:55 -07:00
parent 20b20870d8
commit e3a2cd4db6

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// $Id$
/*
* Meteor shower generator
* Copyright (c) 2010 sk89q <http://www.sk89q.com>
* Licensed under the terms of GNU General Public License v3
*/
/*
Usage:
/editscript meteorshower
/editscript meteorshower 20
The first and only argument is the size of the square area to use. Default
to 30 if unspecified.
*/
var size = args.length > 0 ? Math.max(2, parseInt(args[0])) : 30;
var fallenTypes = [1, 20, 15, 16];
function makeMeteorite(x, y, z) {
minecraft.setBlock(x, y, z, fallenTypes[Math.floor(Math.random() * fallenTypes.length)]);
minecraft.setBlock(x, y + 1, z, 17);
minecraft.setBlock(x, y + 2, z, 51);
}
var initialBlockY = Math.min(63, player.blockY + 10);
for (var x = player.blockX - size; x <= player.blockX + size; x++) {
for (var z = player.blockZ - size; z <= player.blockZ + size; z++) {
// Don't want to be in the ground
if (minecraft.getBlock(x, player.blockY, z) != 0) { continue; }
if (Math.random() < 0.994) { continue; }
for (var y = player.blockY; y >= player.blockY - 10; y--) {
// Check if we hit the ground
var t = minecraft.getBlock(x, y, z);
if (t != 0) {
makeMeteorite(x, y + 1, z);
break;
}
}
}
}
context.print("Ruuuuuuuuun!");