mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-22 17:27:38 +00:00
Sweep brush semi-fix
This commit is contained in:
parent
da9c4ad543
commit
e51f6e562d
@ -129,7 +129,7 @@ public abstract class Spline {
|
||||
// Calculate position from spline
|
||||
BlockVector3 target = interpolation.getPosition(position).toBlockPoint();
|
||||
BlockVector3 offset = target.subtract(target.round());
|
||||
target = target.subtract(offset);
|
||||
target = target.subtract(offset).round();
|
||||
|
||||
// Calculate rotation from spline
|
||||
|
||||
|
@ -13,11 +13,13 @@ import com.sk89q.worldedit.extent.clipboard.Clipboard;
|
||||
import com.sk89q.worldedit.function.pattern.Pattern;
|
||||
import com.sk89q.worldedit.math.BlockVector3;
|
||||
import com.sk89q.worldedit.math.MutableVector3;
|
||||
import com.sk89q.worldedit.math.Vector2;
|
||||
import com.sk89q.worldedit.math.Vector3;
|
||||
import com.sk89q.worldedit.math.interpolation.Interpolation;
|
||||
import com.sk89q.worldedit.math.interpolation.KochanekBartelsInterpolation;
|
||||
import com.sk89q.worldedit.math.interpolation.Node;
|
||||
import com.sk89q.worldedit.math.transform.AffineTransform;
|
||||
import com.sk89q.worldedit.regions.Region;
|
||||
import com.sk89q.worldedit.session.ClipboardHolder;
|
||||
import com.sk89q.worldedit.util.formatting.text.TranslatableComponent;
|
||||
|
||||
@ -39,6 +41,22 @@ public class SweepBrush implements Brush, ResettableTool {
|
||||
this.copies = copies > 0 ? copies : -1;
|
||||
}
|
||||
|
||||
private Vector3 getSidePos(Interpolation interpol, double position, Clipboard clipboard, boolean rightHand) {
|
||||
Vector3 pos = interpol.getPosition(position);
|
||||
Vector3 deriv = interpol.get1stDerivative(position);
|
||||
double length = (rightHand ? 1 : -1) * Math.abs(
|
||||
clipboard.getOrigin().getBlockZ() - clipboard.getRegion().getMinimumPoint().getBlockZ()
|
||||
);
|
||||
|
||||
Vector3 cross = deriv.cross(Vector3.UNIT_Y);
|
||||
if (cross.equals(Vector3.ZERO)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
Vector3 perpendicular = cross.normalize().multiply(length);
|
||||
return pos.add(perpendicular);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void build(EditSession editSession, BlockVector3 position, Pattern pattern, double size) throws MaxChangedBlocksException {
|
||||
boolean visualization = editSession.getExtent() instanceof VisualExtent;
|
||||
@ -99,18 +117,24 @@ public class SweepBrush implements Brush, ResettableTool {
|
||||
double splineLength = interpol.arcLength(0D, 1D);
|
||||
double blockDistance = 1d / splineLength;
|
||||
double step = blockDistance / quality;
|
||||
double accumulation = 0;
|
||||
MutableVector3 last = new MutableVector3(0, 0, 0);
|
||||
MutableVector3 lastLHS = new MutableVector3(getSidePos(interpol, 0, clipboard, false).round());
|
||||
MutableVector3 lastRHS = new MutableVector3(getSidePos(interpol, 0, clipboard, true).round());
|
||||
|
||||
for (double pos = 0D; pos <= 1D; pos += step) {
|
||||
Vector3 gradient = interpol.get1stDerivative(pos);
|
||||
double dist = MathMan.sqrtApprox(last.distanceSq(gradient));
|
||||
last.mutX(gradient.getX());
|
||||
last.mutY(gradient.getY());
|
||||
last.mutZ(gradient.getZ());
|
||||
double change = dist * step;
|
||||
// Accumulation is arbitrary, but much faster than calculation overlapping regions
|
||||
if ((accumulation += change + step * 2) > blockDistance) {
|
||||
accumulation -= blockDistance;
|
||||
Vector3 lhs = getSidePos(interpol, pos, clipboard, false);
|
||||
boolean doLeft = lhs == null || !lhs.round().equals(lastLHS);
|
||||
if (doLeft && lhs != null) {
|
||||
lastLHS.setComponents(lhs.round());
|
||||
}
|
||||
|
||||
Vector3 rhs = getSidePos(interpol, pos, clipboard, true);
|
||||
boolean doRight = rhs == null || !rhs.round().equals(lastRHS);
|
||||
if (doRight && rhs != null) {
|
||||
lastRHS.setComponents(rhs.round());
|
||||
}
|
||||
|
||||
// Only paste if the edges have passed the previous edges
|
||||
if (doLeft || doRight) {
|
||||
spline.pastePosition(pos);
|
||||
}
|
||||
}
|
||||
|
@ -17,8 +17,7 @@ public class RoundedTransform implements Transform {
|
||||
@Override
|
||||
public Vector3 apply(Vector3 input) {
|
||||
Vector3 val = transform.apply(input);
|
||||
return Vector3.at(Math.floor(val.getX() + 0.5), Math.floor(val.getY() + 0.5), Math
|
||||
.floor(val.getY() + 0.5));
|
||||
return val.round();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
Loading…
Reference in New Issue
Block a user