Moved noise classes to worldedit.math.* package.

This commit is contained in:
sk89q 2014-03-29 21:08:03 -07:00
parent e7bbd1ac53
commit e657fd5be9
6 changed files with 6 additions and 6 deletions

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@ -51,7 +51,7 @@ import com.sk89q.worldedit.shape.ArbitraryShape;
import com.sk89q.worldedit.shape.RegionShape;
import com.sk89q.worldedit.shape.WorldEditExpressionEnvironment;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.util.noise.RandomNoise;
import com.sk89q.worldedit.math.noise.RandomNoise;
import java.util.*;

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@ -43,7 +43,7 @@ import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.RegionOperationException;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.util.noise.RandomNoise;
import com.sk89q.worldedit.math.noise.RandomNoise;
import java.util.ArrayList;
import java.util.List;

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@ -21,7 +21,7 @@ package com.sk89q.worldedit.masks;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.util.noise.NoiseGenerator;
import com.sk89q.worldedit.math.noise.NoiseGenerator;
import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;

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@ -21,7 +21,7 @@ package com.sk89q.worldedit.masks;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.util.noise.NoiseGenerator;
import com.sk89q.worldedit.math.noise.NoiseGenerator;
import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;

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@ -17,7 +17,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.util.noise;
package com.sk89q.worldedit.math.noise;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;

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@ -17,7 +17,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.util.noise;
package com.sk89q.worldedit.math.noise;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;