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Moved noise classes to worldedit.math.* package.
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.util.noise;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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/**
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* Generates noise in a deterministic or non-deterministic manner.
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*/
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public interface NoiseGenerator {
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/**
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* Get the noise for the given position.
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*
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* @param position the position
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* @return a noise value between 0 (inclusive) and 1 (inclusive)
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*/
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float noise(Vector2D position);
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/**
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* Get the noise for the given position.
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*
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* @param position the position
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* @return a noise value between 0 (inclusive) and 1 (inclusive)
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*/
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float noise(Vector position);
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}
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@ -1,61 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.util.noise;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import java.util.Random;
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/**
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* Generates noise non-deterministically using {@link java.util.Random}.
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*/
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public class RandomNoise implements NoiseGenerator {
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private final Random random;
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/**
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* Create a new noise generator using the given <code>Random</code>.
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*
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* @param random the random instance
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*/
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public RandomNoise(Random random) {
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this.random = random;
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}
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/**
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* Create a new noise generator with a newly constructed <code>Random</code>
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* instance.
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*/
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public RandomNoise() {
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this(new Random());
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}
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@Override
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public float noise(Vector2D position) {
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return random.nextFloat();
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}
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@Override
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public float noise(Vector position) {
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return random.nextFloat();
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}
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}
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