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Run residence permission playerHas check on main thread
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@ -5,6 +5,7 @@ import com.bekvon.bukkit.residence.protection.ClaimedResidence;
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import com.bekvon.bukkit.residence.protection.CuboidArea;
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import com.fastasyncworldedit.bukkit.FaweBukkit;
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import com.fastasyncworldedit.core.regions.FaweMask;
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import com.fastasyncworldedit.core.util.TaskManager;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.internal.util.LogManagerCompat;
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import com.sk89q.worldedit.regions.CuboidRegion;
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@ -29,7 +30,10 @@ public class ResidenceFeature extends BukkitMaskManager implements Listener {
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}
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public boolean isAllowed(Player player, ClaimedResidence residence, MaskType type) {
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return residence != null && (residence.getOwner().equals(player.getName()) || residence.getOwner().equals(player.getUniqueId().toString()) || type == MaskType.MEMBER && residence.getPermissions().playerHas(player, "build", false));
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return residence != null &&
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(residence.getOwner().equals(player.getName()) ||
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residence.getOwner().equals(player.getUniqueId().toString()) ||
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type == MaskType.MEMBER && TaskManager.IMP.sync(() -> residence.getPermissions().playerHas(player, "build", false)));
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}
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@Override
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