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Added LocalWorld.fixLighting(Set<BlockVector2D>)
This method redos lighting in the given chunks. BukkitWorld's current implementation introduces some slight errors and doesn't redo torch light, but it's better than nothing.
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@ -325,4 +325,6 @@ public abstract class LocalWorld {
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public int getHeight() {
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return 127;
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}
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public void fixLighting(Iterable<BlockVector2D> chunks) {}
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}
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